Merge remote-tracking branch 'origin/master' into 1.9

# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
This commit is contained in:
Wojtek Figat
2024-05-15 23:49:05 +02:00
54 changed files with 902 additions and 360 deletions

View File

@@ -371,9 +371,25 @@ namespace FlaxEditor.GUI.Dialogs
Render2D.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
// Color difference
var newRect = new Rectangle(_cOK.X, _cHex.Bottom + PickerMargin, _cCancel.Right - _cOK.Left, 0);
newRect.Size.Y = _cValue.Bottom - newRect.Y;
Render2D.FillRectangle(newRect, _value * _value.A);
var newRect = new Rectangle(_cOK.X - 3, _cHex.Bottom + PickerMargin, 130, 0);
newRect.Size.Y = 50;
Render2D.FillRectangle(newRect, Color.White);
var smallRectSize = 10;
var numHor = Mathf.FloorToInt(newRect.Width / smallRectSize);
var numVer = Mathf.FloorToInt(newRect.Height / smallRectSize);
// Draw checkerboard for background of color to help with transparency
for (int i = 0; i < numHor; i++)
{
for (int j = 0; j < numVer; j++)
{
if ((i + j) % 2 == 0 )
{
var rect = new Rectangle(newRect.X + smallRectSize * i, newRect.Y + smallRectSize * j, new Float2(smallRectSize));
Render2D.FillRectangle(rect, Color.Gray);
}
}
}
Render2D.FillRectangle(newRect, _value);
}
/// <inheritdoc />

View File

@@ -418,9 +418,19 @@ namespace FlaxEditor.GUI.Tabs
{
// If scroll bar is visible it covers part of the tab header so include this in tab size to improve usability
if (_orientation == Orientation.Horizontal && TabsPanel.HScrollBar.Visible)
{
tabsSize.Y += TabsPanel.HScrollBar.Height;
var style = Style.Current;
TabsPanel.HScrollBar.TrackColor = style.Background;
TabsPanel.HScrollBar.ThumbColor = style.ForegroundGrey;
}
else if (_orientation == Orientation.Vertical && TabsPanel.VScrollBar.Visible)
{
tabsSize.X += TabsPanel.VScrollBar.Width;
var style = Style.Current;
TabsPanel.VScrollBar.TrackColor = style.Background;
TabsPanel.VScrollBar.ThumbColor = style.ForegroundGrey;
}
}
// Fit the tabs panel

View File

@@ -698,6 +698,38 @@ namespace FlaxEditor.GUI.Tree
}
}
// Show tree guide lines
if (Editor.Instance.Options.Options.Interface.ShowTreeLines)
{
TreeNode parentNode = Parent as TreeNode;
bool thisNodeIsLast = false;
while (parentNode != null && parentNode != ParentTree.Children[0])
{
float bottomOffset = 0;
float topOffset = 0;
if (Parent == parentNode && this == Parent.Children[0])
topOffset = 2;
if (thisNodeIsLast && parentNode.Children.Count == 1)
bottomOffset = topOffset != 0 ? 4 : 2;
if (Parent == parentNode && this == Parent.Children[Parent.Children.Count - 1] && !_opened)
{
thisNodeIsLast = true;
bottomOffset = topOffset != 0 ? 4 : 2;
}
float leftOffset = 9;
// Adjust offset for icon image
if (_iconCollaped.IsValid)
leftOffset += 18;
var lineRect1 = new Rectangle(parentNode.TextRect.Left - leftOffset, parentNode.HeaderRect.Top + topOffset, 1, parentNode.HeaderRect.Height - bottomOffset);
Render2D.FillRectangle(lineRect1, isSelected ? style.ForegroundGrey : style.LightBackground);
parentNode = parentNode.Parent as TreeNode;
}
}
// Base
if (_opened)
{
@@ -729,7 +761,7 @@ namespace FlaxEditor.GUI.Tree
// Try to estimate the rough location of the first node, assuming the node height is constant
var firstChildGlobalRect = GetChildGlobalRectangle(children[0], ref globalTransform);
var firstVisibleChild = Math.Clamp((int)Math.Floor((globalClipping.Y - firstChildGlobalRect.Top) / firstChildGlobalRect.Height) + 1, 0, children.Count - 1);
var firstVisibleChild = Math.Clamp((int)Math.Floor((globalClipping.Y - firstChildGlobalRect.Top) / _headerHeight) + 1, 0, children.Count - 1);
if (GetChildGlobalRectangle(children[firstVisibleChild], ref globalTransform).Top > globalClipping.Top || !children[firstVisibleChild].Visible)
{
// Estimate overshoot, either it's partially visible or hidden in the tree