Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts: # Source/Engine/Content/Storage/FlaxStorage.cpp # Source/Engine/Renderer/GBufferPass.cpp
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@@ -33,7 +33,7 @@ void PostFxVolume::Collect(RenderContext& renderContext)
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}
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}
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if (weight > ZeroTolerance)
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if (weight > ZeroTolerance && renderContext.View.RenderLayersMask.HasLayer(GetLayer()))
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{
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const float totalSizeSqrt = (_transform.Scale * _size).LengthSquared();
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renderContext.List->AddSettingsBlend((IPostFxSettingsProvider*)this, weight, _priority, totalSizeSqrt);
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@@ -99,7 +99,7 @@ void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const M
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DrawCall drawCall;
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drawCall.World = world;
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = _sphere.Radius;
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drawCall.ObjectRadius = (float)_sphere.Radius;
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drawCall.Surface.GeometrySize = _box.GetSize();
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drawCall.WorldDeterminantSign = Math::FloatSelect(world.RotDeterminant(), 1, -1);
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drawCall.PerInstanceRandom = GetPerInstanceRandom();
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@@ -410,7 +410,7 @@ void SplineModel::Draw(RenderContext& renderContext)
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const Transform splineTransform = GetTransform();
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renderContext.View.GetWorldMatrix(splineTransform, drawCall.World);
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drawCall.ObjectPosition = drawCall.World.GetTranslation() + drawCall.Deformable.LocalMatrix.GetTranslation();
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drawCall.ObjectRadius = _sphere.Radius; // TODO: use radius for the spline chunk rather than whole spline
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drawCall.ObjectRadius = (float)_sphere.Radius; // TODO: use radius for the spline chunk rather than whole spline
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const float worldDeterminantSign = drawCall.World.RotDeterminant() * drawCall.Deformable.LocalMatrix.RotDeterminant();
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for (int32 segment = 0; segment < _instances.Count(); segment++)
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{
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