diff --git a/Source/Editor/Windows/PluginsWindow.cs b/Source/Editor/Windows/PluginsWindow.cs index c5ec02b31..268c22581 100644 --- a/Source/Editor/Windows/PluginsWindow.cs +++ b/Source/Editor/Windows/PluginsWindow.cs @@ -190,7 +190,7 @@ namespace FlaxEditor.Windows }; _addPluginProjectButton = new Button { - Text = "Create Plugin Project", + Text = "Create Project", TooltipText = "Add new plugin project.", AnchorPreset = AnchorPresets.TopLeft, LocalLocation = new Float2(70, 18), @@ -201,7 +201,7 @@ namespace FlaxEditor.Windows _cloneProjectButton = new Button { - Text = "Clone Plugin Project", + Text = "Clone Project", TooltipText = "Git Clone a plugin project.", AnchorPreset = AnchorPresets.TopLeft, LocalLocation = new Float2(70 + _addPluginProjectButton.Size.X + 8, 18), diff --git a/Source/Engine/Level/Actors/Sky.h b/Source/Engine/Level/Actors/Sky.h index 81aca3653..6d0935f78 100644 --- a/Source/Engine/Level/Actors/Sky.h +++ b/Source/Engine/Level/Actors/Sky.h @@ -31,19 +31,19 @@ public: /// /// Directional light that is used to simulate the sun. /// - API_FIELD(Attributes="EditorOrder(10), DefaultValue(null), EditorDisplay(\"Sun\")") + API_FIELD(Attributes="EditorOrder(10), DefaultValue(null), EditorDisplay(\"Sky\")") ScriptingObjectReference SunLight; /// /// The sun disc scale. /// - API_FIELD(Attributes="EditorOrder(20), DefaultValue(2.0f), EditorDisplay(\"Sun\"), Limit(0, 100, 0.01f)") + API_FIELD(Attributes="EditorOrder(20), DefaultValue(2.0f), EditorDisplay(\"Sky\"), Limit(0, 100, 0.01f)") float SunDiscScale = 2.0f; /// /// The sun power. /// - API_FIELD(Attributes="EditorOrder(30), DefaultValue(8.0f), EditorDisplay(\"Sun\"), Limit(0, 1000, 0.01f)") + API_FIELD(Attributes="EditorOrder(30), DefaultValue(8.0f), EditorDisplay(\"Sky\"), Limit(0, 1000, 0.01f)") float SunPower = 8.0f; private: