diff --git a/Source/Editor/Windows/PluginsWindow.cs b/Source/Editor/Windows/PluginsWindow.cs
index c5ec02b31..268c22581 100644
--- a/Source/Editor/Windows/PluginsWindow.cs
+++ b/Source/Editor/Windows/PluginsWindow.cs
@@ -190,7 +190,7 @@ namespace FlaxEditor.Windows
};
_addPluginProjectButton = new Button
{
- Text = "Create Plugin Project",
+ Text = "Create Project",
TooltipText = "Add new plugin project.",
AnchorPreset = AnchorPresets.TopLeft,
LocalLocation = new Float2(70, 18),
@@ -201,7 +201,7 @@ namespace FlaxEditor.Windows
_cloneProjectButton = new Button
{
- Text = "Clone Plugin Project",
+ Text = "Clone Project",
TooltipText = "Git Clone a plugin project.",
AnchorPreset = AnchorPresets.TopLeft,
LocalLocation = new Float2(70 + _addPluginProjectButton.Size.X + 8, 18),
diff --git a/Source/Engine/Level/Actors/Sky.h b/Source/Engine/Level/Actors/Sky.h
index 81aca3653..6d0935f78 100644
--- a/Source/Engine/Level/Actors/Sky.h
+++ b/Source/Engine/Level/Actors/Sky.h
@@ -31,19 +31,19 @@ public:
///
/// Directional light that is used to simulate the sun.
///
- API_FIELD(Attributes="EditorOrder(10), DefaultValue(null), EditorDisplay(\"Sun\")")
+ API_FIELD(Attributes="EditorOrder(10), DefaultValue(null), EditorDisplay(\"Sky\")")
ScriptingObjectReference SunLight;
///
/// The sun disc scale.
///
- API_FIELD(Attributes="EditorOrder(20), DefaultValue(2.0f), EditorDisplay(\"Sun\"), Limit(0, 100, 0.01f)")
+ API_FIELD(Attributes="EditorOrder(20), DefaultValue(2.0f), EditorDisplay(\"Sky\"), Limit(0, 100, 0.01f)")
float SunDiscScale = 2.0f;
///
/// The sun power.
///
- API_FIELD(Attributes="EditorOrder(30), DefaultValue(8.0f), EditorDisplay(\"Sun\"), Limit(0, 1000, 0.01f)")
+ API_FIELD(Attributes="EditorOrder(30), DefaultValue(8.0f), EditorDisplay(\"Sky\"), Limit(0, 1000, 0.01f)")
float SunPower = 8.0f;
private: