Fix tree node navigation with key arrows to be more usable for deep hierarchies
This commit is contained in:
@@ -339,12 +339,10 @@ namespace FlaxEditor.GUI.Tree
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var node = SelectedNode;
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var node = SelectedNode;
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// Check if has focus and if any node is focused and it isn't a root
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// Check if has focus and if any node is focused and it isn't a root
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if (ContainsFocus && node != null && !node.IsRoot)
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if (ContainsFocus && node != null && node.AutoFocus)
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{
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{
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var window = Root;
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var window = Root;
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if (_keyUpdateTime >= KeyUpdateTimeout && window is WindowRootControl windowRoot && windowRoot.Window.IsFocused)
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// Check if can perform update
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if (_keyUpdateTime >= KeyUpdateTimeout)
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{
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{
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bool keyUpArrow = window.GetKeyDown(KeyboardKeys.ArrowUp);
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bool keyUpArrow = window.GetKeyDown(KeyboardKeys.ArrowUp);
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bool keyDownArrow = window.GetKeyDown(KeyboardKeys.ArrowDown);
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bool keyDownArrow = window.GetKeyDown(KeyboardKeys.ArrowDown);
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@@ -358,38 +356,29 @@ namespace FlaxEditor.GUI.Tree
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Assert.AreNotEqual(-1, myIndex);
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Assert.AreNotEqual(-1, myIndex);
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// Up
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// Up
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TreeNode toSelect = null;
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if (keyUpArrow)
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if (keyUpArrow)
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{
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{
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TreeNode toSelect = null;
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if (myIndex == 0)
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if (myIndex == 0)
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{
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{
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// Select parent (if it exists and it isn't a root)
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// Select parent
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if (parentNode != null && !parentNode.IsRoot)
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toSelect = parentNode;
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toSelect = parentNode;
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}
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}
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else
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else
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{
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{
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// Select previous parent child
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// Select previous parent child
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toSelect = nodeParent.GetChild(myIndex - 1) as TreeNode;
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toSelect = nodeParent.GetChild(myIndex - 1) as TreeNode;
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// Check if is valid and expanded and has any children
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// Select last child if is valid and expanded and has any children
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if (toSelect != null && toSelect.IsExpanded && toSelect.HasAnyVisibleChild)
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if (toSelect != null && toSelect.IsExpanded && toSelect.HasAnyVisibleChild)
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{
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{
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// Select last child
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toSelect = toSelect.GetChild(toSelect.ChildrenCount - 1) as TreeNode;
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toSelect = toSelect.GetChild(toSelect.ChildrenCount - 1) as TreeNode;
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}
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}
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}
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}
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if (toSelect != null)
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{
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// Select
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Select(toSelect);
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toSelect.Focus();
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}
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}
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}
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// Down
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// Down
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else
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else
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{
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{
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TreeNode toSelect = null;
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if (node.IsExpanded && node.HasAnyVisibleChild)
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if (node.IsExpanded && node.HasAnyVisibleChild)
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{
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{
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// Select the first child
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// Select the first child
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@@ -398,13 +387,14 @@ namespace FlaxEditor.GUI.Tree
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else if (myIndex == nodeParent.ChildrenCount - 1)
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else if (myIndex == nodeParent.ChildrenCount - 1)
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{
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{
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// Select next node after parent
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// Select next node after parent
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if (parentNode != null)
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while (parentNode != null && toSelect == null)
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{
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{
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int parentIndex = parentNode.IndexInParent;
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int parentIndex = parentNode.IndexInParent;
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if (parentIndex != -1 && parentIndex < parentNode.Parent.ChildrenCount - 1)
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if (parentIndex != -1 && parentIndex < parentNode.Parent.ChildrenCount - 1)
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{
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{
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toSelect = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
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toSelect = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
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}
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}
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parentNode = parentNode.Parent as TreeNode;
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}
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}
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}
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}
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else
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else
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@@ -412,12 +402,12 @@ namespace FlaxEditor.GUI.Tree
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// Select next parent child
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// Select next parent child
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toSelect = nodeParent.GetChild(myIndex + 1) as TreeNode;
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toSelect = nodeParent.GetChild(myIndex + 1) as TreeNode;
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}
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}
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if (toSelect != null)
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}
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{
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if (toSelect != null && toSelect.AutoFocus)
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// Select
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{
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Select(toSelect);
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// Select
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toSelect.Focus();
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Select(toSelect);
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}
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toSelect.Focus();
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}
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}
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// Reset time
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// Reset time
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@@ -452,7 +442,7 @@ namespace FlaxEditor.GUI.Tree
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if (node.IsCollapsed)
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if (node.IsCollapsed)
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{
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{
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// Select parent if has and is not a root
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// Select parent if has and is not a root
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if (node.HasParent && node.Parent is TreeNode nodeParentNode && !nodeParentNode.IsRoot)
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if (node.HasParent && node.Parent is TreeNode nodeParentNode && nodeParentNode.AutoFocus)
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{
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{
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Select(nodeParentNode);
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Select(nodeParentNode);
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nodeParentNode.Focus();
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nodeParentNode.Focus();
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@@ -20,6 +20,7 @@ namespace FlaxEditor.SceneGraph
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protected RootNode()
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protected RootNode()
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: base(null, Guid.NewGuid())
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: base(null, Guid.NewGuid())
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{
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{
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_treeNode.AutoFocus = false;
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}
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}
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/// <summary>
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/// <summary>
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@@ -29,6 +30,7 @@ namespace FlaxEditor.SceneGraph
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protected RootNode(Guid id)
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protected RootNode(Guid id)
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: base(null, id)
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: base(null, id)
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{
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{
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_treeNode.AutoFocus = false;
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}
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}
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/// <summary>
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/// <summary>
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