Refactor GDK platform settings and tools, expose more options MicrosoftGame.config
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36
Source/Editor/Cooker/Platform/GDK/GDKPlatformTools.h
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36
Source/Editor/Cooker/Platform/GDK/GDKPlatformTools.h
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#if PLATFORM_TOOLS_GDK
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#include "Editor/Cooker/PlatformTools.h"
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class GDKPlatformSettings;
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/// <summary>
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/// The GDK platform support tools.
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/// </summary>
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class GDKPlatformTools : public PlatformTools
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{
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protected:
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String _gdkPath;
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public:
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GDKPlatformTools();
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bool OnPostProcess(CookingData& data, GDKPlatformSettings* platformSettings);
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public:
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// [PlatformTools]
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bool UseAOT() const override;
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bool OnScriptsStepDone(CookingData& data) override;
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bool OnDeployBinaries(CookingData& data) override;
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void OnConfigureAOT(CookingData& data, AotConfig& config) override;
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bool OnPerformAOT(CookingData& data, AotConfig& config, const String& assemblyPath) override;
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};
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#endif
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