Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
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@@ -69,6 +69,7 @@ void GraphicsSettings::Apply()
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Graphics::VolumetricFogQuality = VolumetricFogQuality;
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Graphics::ShadowsQuality = ShadowsQuality;
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Graphics::ShadowMapsQuality = ShadowMapsQuality;
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Graphics::AllowCSMBlending = AllowCSMBlending;
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Graphics::GlobalSDFQuality = GlobalSDFQuality;
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Graphics::GIQuality = GIQuality;
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Graphics::GICascadesBlending = GICascadesBlending;
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