Add smooth shadows blending between directional light cascades

It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
This commit is contained in:
Wojtek Figat
2025-03-27 10:48:35 +01:00
parent fa1469514b
commit 98834131f1
8 changed files with 105 additions and 52 deletions

View File

@@ -69,6 +69,7 @@ void GraphicsSettings::Apply()
Graphics::VolumetricFogQuality = VolumetricFogQuality;
Graphics::ShadowsQuality = ShadowsQuality;
Graphics::ShadowMapsQuality = ShadowMapsQuality;
Graphics::AllowCSMBlending = AllowCSMBlending;
Graphics::GlobalSDFQuality = GlobalSDFQuality;
Graphics::GIQuality = GIQuality;
Graphics::GICascadesBlending = GICascadesBlending;