Optimize compilation time
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@@ -3,6 +3,7 @@
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#include "DefaultGPUTasksExecutor.h"
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#include "GPUTasksContext.h"
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#include "GPUTask.h"
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#include "GPUTasksManager.h"
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#include "Engine/Graphics/GPUDevice.h"
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DefaultGPUTasksExecutor::DefaultGPUTasksExecutor()
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@@ -30,7 +31,7 @@ void DefaultGPUTasksExecutor::FrameEnd()
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// Default implementation performs async operations on end of the frame which is synchronized with a rendering thread
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GPUTask* buffer[32];
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const int32 count = GPUDevice::Instance->TasksManager.RequestWork(buffer, 32);
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const int32 count = GPUDevice::Instance->GetTasksManager()->RequestWork(buffer, 32);
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for (int32 i = 0; i < count; i++)
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{
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_context->Run(buffer[i]);
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "GPUTasksExecutor.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Graphics/GPUDevice.h"
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GPUTasksExecutor::~GPUTasksExecutor()
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@@ -37,7 +37,6 @@ public:
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/// <summary>
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/// Gets the context list.
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/// </summary>
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/// <returns>GPU contexts</returns>
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FORCE_INLINE const Array<GPUTasksContext*>* GetContextList() const
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{
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return &_contextList;
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@@ -7,26 +7,13 @@
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void GPUTask::Enqueue()
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{
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GPUDevice::Instance->TasksManager._tasks.Add(this);
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GPUDevice::Instance->GetTasksManager()->_tasks.Add(this);
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}
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GPUTasksManager::GPUTasksManager(GPUDevice* device)
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: _device(device)
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, _executor(nullptr)
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, _bufferIndex(0)
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GPUTasksManager::GPUTasksManager()
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{
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_buffers[0].EnsureCapacity(64);
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_buffers[1].EnsureCapacity(64);
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// Setup executor
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SetExecutor(device->CreateTasksExecutor());
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ASSERT(_executor != nullptr);
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}
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GPUTasksManager::~GPUTasksManager()
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{
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// Ensure that Dispose has been called
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ASSERT(_executor == nullptr);
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}
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void GPUTasksManager::SetExecutor(GPUTasksExecutor* value)
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@@ -114,3 +101,8 @@ int32 GPUTasksManager::RequestWork(GPUTask** buffer, int32 maxCount)
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return count;
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}
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String GPUTasksManager::ToString() const
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{
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return TEXT("GPU Tasks Manager");
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}
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@@ -22,30 +22,17 @@ class GPUTasksManager : public Object, public NonCopyable
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friend GPUTask;
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private:
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GPUDevice* _device;
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GPUTasksExecutor* _executor;
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GPUTasksExecutor* _executor = nullptr;
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ConcurrentTaskQueue<GPUTask> _tasks;
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Array<GPUTask*> _buffers[2];
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int32 _bufferIndex;
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private:
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GPUTasksManager(GPUDevice* device);
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~GPUTasksManager();
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int32 _bufferIndex = 0;
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public:
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/// <summary>
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/// Gets the parent Graphics Device.
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/// </summary>
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/// <returns>The device.</returns>
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FORCE_INLINE GPUDevice* GetDevice() const
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{
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return _device;
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}
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GPUTasksManager();
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/// <summary>
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/// Gets the GPU tasks executor.
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/// </summary>
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/// <returns>The tasks executor.</returns>
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FORCE_INLINE GPUTasksExecutor* GetExecutor() const
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{
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return _executor;
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@@ -60,7 +47,6 @@ public:
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/// <summary>
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/// Gets the amount of enqueued tasks to perform.
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/// </summary>
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/// <returns>The tasks count.</returns>
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FORCE_INLINE int32 GetTaskCount() const
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{
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return _tasks.Count();
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@@ -94,8 +80,5 @@ public:
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public:
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// [Object]
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String ToString() const override
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{
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return TEXT("GPU Tasks Manager");
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}
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String ToString() const override;
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};
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