Optimize compilation time
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@@ -1,10 +1,12 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "DynamicBuffer.h"
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#include "GPUContext.h"
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#include "PixelFormatExtensions.h"
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#include "GPUDevice.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Utilities.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Threading/Threading.h"
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DynamicBuffer::DynamicBuffer(uint32 initialCapacity, uint32 stride, const String& name)
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