Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -3,6 +3,8 @@
#include "Graphics.h"
#include "GPUDevice.h"
#include "PixelFormatExtensions.h"
#include "Async/GPUTasksManager.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Engine/CommandLine.h"
#include "Engine/Engine/EngineService.h"
@@ -194,7 +196,7 @@ void GraphicsService::BeforeExit()
if (GPUDevice::Instance)
{
// Start disposing
GPUDevice::Instance->TasksManager.Dispose();
GPUDevice::Instance->GetTasksManager()->Dispose();
}
}