Optimize compilation time
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@@ -3,6 +3,8 @@
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#include "Graphics.h"
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#include "GPUDevice.h"
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#include "PixelFormatExtensions.h"
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#include "Async/GPUTasksManager.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Config/GraphicsSettings.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Engine/EngineService.h"
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@@ -194,7 +196,7 @@ void GraphicsService::BeforeExit()
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if (GPUDevice::Instance)
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{
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// Start disposing
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GPUDevice::Instance->TasksManager.Dispose();
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GPUDevice::Instance->GetTasksManager()->Dispose();
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}
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}
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