Optimize compilation time
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
#include "ModelInstanceEntry.h"
|
||||
#include "Engine/Content/Assets/Material.h"
|
||||
#include "Engine/Content/Assets/Model.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/Math/Transform.h"
|
||||
#include "Engine/Graphics/GPUContext.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
@@ -11,6 +12,7 @@
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Renderer/RenderList.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
#include "Engine/Threading/Task.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#if USE_MONO
|
||||
#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ModelLOD.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/Math/Transform.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
|
||||
@@ -4,12 +4,15 @@
|
||||
#include "ModelInstanceEntry.h"
|
||||
#include "Engine/Content/Assets/Material.h"
|
||||
#include "Engine/Content/Assets/SkinnedModel.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Graphics/GPUContext.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Graphics/RenderTask.h"
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Renderer/RenderList.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Threading/Task.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#if USE_MONO
|
||||
#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "SkinnedMeshDrawData.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Animations/Config.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/Math/Matrix.h"
|
||||
#include "Engine/Core/Math/Matrix3x4.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SkinnedModelLOD.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Graphics/GPUDevice.h"
|
||||
#include "Engine/Content/Assets/Model.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
|
||||
Reference in New Issue
Block a user