Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -12,6 +12,8 @@
#include "GPUBufferNull.h"
#include "GPUSamplerNull.h"
#include "GPUSwapChainNull.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/Async/GPUTasksManager.h"
GPUDeviceNull::GPUDeviceNull()
: GPUDevice(RendererType::Null, ShaderProfile::Unknown)
@@ -89,13 +91,13 @@ void GPUDeviceNull::Draw()
auto context = GetMainContext();
RenderBegin();
TasksManager.FrameBegin();
GetTasksManager()->FrameBegin();
context->FrameBegin();
// don't render anything
context->FrameEnd();
TasksManager.FrameEnd();
GetTasksManager()->FrameEnd();
RenderEnd();
DrawEnd();

View File

@@ -3,6 +3,7 @@
#include "GPUDeviceVulkan.h"
#include "RenderToolsVulkan.h"
#include "Config.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Collections/ArrayExtensions.h"
#include "Engine/Core/Collections/Sorting.h"

View File

@@ -20,13 +20,14 @@
#include "Config.h"
#include "CmdBufferVulkan.h"
#include "FlaxEngine.Gen.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Utilities.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Collections/ArrayExtensions.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/File.h"
#include "Engine/Graphics/Textures/GPUSamplerDescription.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Core/Utilities.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Engine/CommandLine.h"

View File

@@ -4,9 +4,10 @@
#include "GPUPipelineStateVulkan.h"
#include "RenderToolsVulkan.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "DescriptorSetVulkan.h"
#include "GPUShaderProgramVulkan.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
GPUShaderProgramCSVulkan::~GPUShaderProgramCSVulkan()
{

View File

@@ -8,8 +8,9 @@
#include "RenderToolsVulkan.h"
#include "CmdBufferVulkan.h"
#include "Types.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#if PLATFORM_DESKTOP

View File

@@ -8,6 +8,7 @@
#include "GPUAdapterVulkan.h"
#include "GPUContextVulkan.h"
#include "CmdBufferVulkan.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/GPULimits.h"
void BackBufferVulkan::Setup(GPUSwapChainVulkan* window, VkImage backbuffer, PixelFormat format, VkExtent3D extent)

View File

@@ -6,6 +6,7 @@
#include "GPUBufferVulkan.h"
#include "GPUContextVulkan.h"
#include "RenderToolsVulkan.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/Textures/TextureData.h"