Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -12,6 +12,8 @@
#include "GPUBufferNull.h"
#include "GPUSamplerNull.h"
#include "GPUSwapChainNull.h"
#include "Engine/Core/Log.h"
#include "Engine/Graphics/Async/GPUTasksManager.h"
GPUDeviceNull::GPUDeviceNull()
: GPUDevice(RendererType::Null, ShaderProfile::Unknown)
@@ -89,13 +91,13 @@ void GPUDeviceNull::Draw()
auto context = GetMainContext();
RenderBegin();
TasksManager.FrameBegin();
GetTasksManager()->FrameBegin();
context->FrameBegin();
// don't render anything
context->FrameEnd();
TasksManager.FrameEnd();
GetTasksManager()->FrameEnd();
RenderEnd();
DrawEnd();