Optimize compilation time
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@@ -6,6 +6,7 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUPipelineState.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
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@@ -8,6 +8,7 @@
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#include "Engine/Content/Assets/Material.h"
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#include "Engine/Level/Actors/Decal.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderBuffers.h"
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@@ -5,6 +5,7 @@
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#include "VertexColors.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUPipelineState.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
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