Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -6,6 +6,7 @@
#include "Engine/Content/Content.h"
#include "Engine/Content/Assets/Model.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"

View File

@@ -8,6 +8,7 @@
#include "Engine/Content/Assets/Material.h"
#include "Engine/Level/Actors/Decal.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderBuffers.h"

View File

@@ -5,6 +5,7 @@
#include "VertexColors.h"
#include "Engine/Content/Content.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"