Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -14,6 +14,7 @@
#include "Engine/Content/Content.h"
#include "Engine/Debug/DebugDraw.h"
#include "Engine/Engine/Time.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/Graphics.h"
#include "Engine/Graphics/RenderTask.h"

View File

@@ -11,10 +11,12 @@
#include "Engine/Engine/Engine.h"
#include "Engine/Content/Content.h"
#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderBuffers.h"
#include "Engine/Graphics/RenderTargetPool.h"
#include "Engine/Graphics/Async/GPUSyncPoint.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Level/Actors/StaticModel.h"
#include "Engine/Level/Scene/SceneRendering.h"