Optimize compilation time
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@@ -11,10 +11,12 @@
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#include "Engine/Engine/Engine.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Core/Config/GraphicsSettings.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderBuffers.h"
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#include "Engine/Graphics/RenderTargetPool.h"
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#include "Engine/Graphics/Async/GPUSyncPoint.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Level/Actors/StaticModel.h"
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#include "Engine/Level/Scene/SceneRendering.h"
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