Optimize compilation time

This commit is contained in:
Wojtek Figat
2022-12-03 10:42:58 +01:00
parent 6458d7e0db
commit 98c29c4a4e
67 changed files with 128 additions and 77 deletions

View File

@@ -11,6 +11,7 @@
#include "Engine/Content/Assets/CubeTexture.h"
#include "Engine/Content/Content.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Graphics/GPUContext.h"
// Must match shader source
int32 VolumetricFogGridInjectionGroupSize = 4;