Optimize compilation time
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@@ -11,6 +11,7 @@
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#include "Engine/Content/Assets/CubeTexture.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Graphics/GPUContext.h"
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// Must match shader source
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int32 VolumetricFogGridInjectionGroupSize = 4;
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