Optimize compilation time
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@@ -12,6 +12,7 @@
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Content/Assets/MaterialBase.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Renderer/DrawCall.h"
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// Must match structure defined in Terrain.shader
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