Add Material Complexity debug view model
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@@ -49,6 +49,9 @@ API_ENUM() enum class MaterialDomain : byte
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/// The particle shader used for volumetric effects rendering such as Volumetric Fog.
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/// </summary>
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VolumeParticle = 7,
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API_ENUM(Attributes="HideInEditor")
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MAX
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};
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/// <summary>
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