Adjust includes
This commit is contained in:
@@ -304,7 +304,7 @@ MClass* ScriptsBuilder::FindScript(const StringView& scriptName)
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GetClassName(mclass->GetFullName(), mclassName);
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GetClassName(mclass->GetFullName(), mclassName);
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if (className == mclassName)
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if (className == mclassName)
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{
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{
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LOG(Info, "Found {0} type for type {1} (assembly {2})", mclass->ToString(), String(scriptName.Get(), scriptName.Length()), assembly->ToString());
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LOG(Info, "Found {0} type for type {1} (assembly {2})", String(mclass->GetFullName()), String(scriptName.Get(), scriptName.Length()), assembly->ToString());
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return mclass;
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return mclass;
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "TerrainTools.h"
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#include "TerrainTools.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Cache.h"
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#include "Engine/Core/Cache.h"
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#include "Engine/Core/Math/Int2.h"
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#include "Engine/Core/Math/Int2.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Color32.h"
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AudioSource.h"
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#include "AudioSource.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Level/SceneObjectsFactory.h"
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#include "Engine/Level/SceneObjectsFactory.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -5,7 +5,6 @@
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#include "Engine/Platform/Platform.h"
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#include "Engine/Platform/Platform.h"
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#include "Engine/Platform/StringUtils.h"
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#include "Engine/Platform/StringUtils.h"
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#include "Engine/Core/Formatting.h"
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#include "Engine/Core/Formatting.h"
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#include "Engine/Core/Templates.h"
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/// <summary>
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/// <summary>
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/// Represents text as a sequence of characters. Container uses a single dynamic memory allocation to store the characters data. Characters sequence is always null-terminated.
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/// Represents text as a sequence of characters. Container uses a single dynamic memory allocation to store the characters data. Characters sequence is always null-terminated.
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@@ -19,21 +19,6 @@ protected:
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public:
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public:
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/// <summary>
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/// Copies the data.
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/// </summary>
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/// <param name="other">The other object.</param>
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/// <returns>The reference to this object.</returns>
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FORCE_INLINE StringViewBase& operator=(const StringViewBase& other)
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{
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if (this != &other)
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{
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_data = other._data;
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_length = other._length;
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}
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return *this;
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}
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/// <summary>
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/// <summary>
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/// Gets the specific const character from this string.
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/// Gets the specific const character from this string.
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/// </summary>
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/// </summary>
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@@ -82,7 +67,7 @@ public:
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/// <summary>
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/// <summary>
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/// Gets the length of the string.
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/// Gets the length of the string.
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/// </summary>
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/// </summary>
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FORCE_INLINE int32 Length() const
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FORCE_INLINE constexpr int32 Length() const
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{
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{
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return _length;
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return _length;
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}
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}
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@@ -90,7 +75,7 @@ public:
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/// <summary>
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/// <summary>
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/// Gets the pointer to the string.
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/// Gets the pointer to the string.
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/// </summary>
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/// </summary>
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FORCE_INLINE const T* operator*() const
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FORCE_INLINE constexpr const T* operator*() const
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{
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{
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return _data;
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return _data;
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}
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}
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@@ -98,7 +83,7 @@ public:
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/// <summary>
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/// <summary>
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/// Gets the pointer to the string.
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/// Gets the pointer to the string.
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/// </summary>
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/// </summary>
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FORCE_INLINE const T* Get() const
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FORCE_INLINE constexpr const T* Get() const
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{
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{
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return _data;
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return _data;
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}
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}
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@@ -202,7 +187,7 @@ public:
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// </summary>
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/// </summary>
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StringView()
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constexpr StringView()
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{
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{
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_data = nullptr;
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_data = nullptr;
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_length = 0;
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_length = 0;
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@@ -218,7 +203,7 @@ public:
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// </summary>
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/// </summary>
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/// <param name="str">The reference to the static string.</param>
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/// <param name="str">The reference to the static string.</param>
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StringView(const StringView& str)
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constexpr StringView(const StringView& str)
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{
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{
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_data = str._data;
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_data = str._data;
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_length = str._length;
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_length = str._length;
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@@ -239,7 +224,7 @@ public:
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/// </summary>
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/// </summary>
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/// <param name="str">The characters sequence.</param>
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/// <param name="str">The characters sequence.</param>
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/// <param name="length">The characters sequence length (excluding null-terminator character).</param>
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/// <param name="length">The characters sequence length (excluding null-terminator character).</param>
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StringView(const Char* str, int32 length)
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constexpr StringView(const Char* str, int32 length)
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{
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{
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_data = str;
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_data = str;
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_length = length;
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_length = length;
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@@ -259,6 +244,21 @@ public:
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return *this;
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return *this;
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}
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}
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/// <summary>
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/// Assigns the static string.
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/// </summary>
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/// <param name="other">The other object.</param>
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/// <returns>The reference to this object.</returns>
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FORCE_INLINE constexpr StringView& operator=(const StringView& other)
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{
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if (this != &other)
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{
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_data = other._data;
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_length = other._length;
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}
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return *this;
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}
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/// <summary>
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/// <summary>
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/// Lexicographically test whether this string is equivalent to the other given string (case sensitive).
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/// Lexicographically test whether this string is equivalent to the other given string (case sensitive).
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/// </summary>
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/// </summary>
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@@ -394,7 +394,7 @@ public:
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// Initializes a new instance of the <see cref="StringView"/> class.
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/// </summary>
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/// </summary>
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StringAnsiView()
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constexpr StringAnsiView()
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{
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{
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_data = nullptr;
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_data = nullptr;
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_length = 0;
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_length = 0;
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@@ -410,7 +410,7 @@ public:
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/// Initializes a new instance of the <see cref="StringAnsiView"/> class.
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/// Initializes a new instance of the <see cref="StringAnsiView"/> class.
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/// </summary>
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/// </summary>
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/// <param name="str">The reference to the static string.</param>
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/// <param name="str">The reference to the static string.</param>
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StringAnsiView(const StringAnsiView& str)
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constexpr StringAnsiView(const StringAnsiView& str)
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{
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{
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_data = str._data;
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_data = str._data;
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_length = str._length;
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_length = str._length;
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@@ -431,7 +431,7 @@ public:
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/// </summary>
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/// </summary>
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/// <param name="str">The characters sequence.</param>
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/// <param name="str">The characters sequence.</param>
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/// <param name="length">The characters sequence length (excluding null-terminator character).</param>
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/// <param name="length">The characters sequence length (excluding null-terminator character).</param>
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StringAnsiView(const char* str, int32 length)
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constexpr StringAnsiView(const char* str, int32 length)
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{
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{
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_data = str;
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_data = str;
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_length = length;
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_length = length;
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@@ -451,6 +451,21 @@ public:
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return *this;
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return *this;
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}
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}
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/// <summary>
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/// Assigns the static string.
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/// </summary>
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/// <param name="other">The other object.</param>
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/// <returns>The reference to this object.</returns>
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FORCE_INLINE constexpr StringAnsiView& operator=(const StringAnsiView& other)
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{
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if (this != &other)
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{
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_data = other._data;
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_length = other._length;
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}
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return *this;
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}
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/// <summary>
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/// <summary>
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/// Lexicographically test whether this string is equivalent to the other given string (case sensitive).
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/// Lexicographically test whether this string is equivalent to the other given string (case sensitive).
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/// </summary>
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/// </summary>
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@@ -3,6 +3,7 @@
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#include "Foliage.h"
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#include "Foliage.h"
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#include "FoliageType.h"
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#include "FoliageType.h"
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#include "FoliageCluster.h"
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#include "FoliageCluster.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Random.h"
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#include "Engine/Core/Random.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -2,16 +2,15 @@
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#include "TextureBase.h"
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#include "TextureBase.h"
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#include "TextureData.h"
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#include "TextureData.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
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#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
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#include "Engine/Debug/Exceptions/InvalidOperationException.h"
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#include "Engine/Debug/Exceptions/InvalidOperationException.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
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REGISTER_BINARY_ASSET_ABSTRACT(TextureBase, "FlaxEngine.TextureBase");
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REGISTER_BINARY_ASSET_ABSTRACT(TextureBase, "FlaxEngine.TextureBase");
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SkyLight.h"
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#include "SkyLight.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Graphics/RenderView.h"
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#include "Engine/Graphics/RenderView.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderTask.h"
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SceneCSGData.h"
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#include "SceneCSGData.h"
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#include "Engine/Core/Log.h"
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#include "Engine/CSG/CSGBuilder.h"
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#include "Engine/CSG/CSGBuilder.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Level/Scene/Scene.h"
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@@ -5,6 +5,7 @@
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Serialization/Serialization.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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#if COMPILE_WITH_ASSETS_IMPORTER
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#include "Engine/Core/Log.h"
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#include "Engine/ContentImporters/AssetsImportingManager.h"
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#include "Engine/ContentImporters/AssetsImportingManager.h"
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#include "Engine/Serialization/MemoryWriteStream.h"
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#include "Engine/Serialization/MemoryWriteStream.h"
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#if USE_EDITOR
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#if USE_EDITOR
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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|
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#include "WheeledVehicle.h"
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#include "WheeledVehicle.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Physics/Physics.h"
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#include "Engine/Physics/Physics.h"
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#include "Engine/Physics/Utilities.h"
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#include "Engine/Physics/Utilities.h"
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#include "Engine/Level/Scene/Scene.h"
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#include "Engine/Level/Scene/Scene.h"
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@@ -80,11 +80,6 @@ MClass::~MClass()
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_events.ClearDelete();
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_events.ClearDelete();
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}
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}
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String MClass::ToString() const
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{
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return String(_fullname);
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|
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}
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|
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MonoClass* MClass::GetNative() const
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MonoClass* MClass::GetNative() const
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{
|
{
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return _monoClass;
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return _monoClass;
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@@ -73,12 +73,6 @@ public:
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return _fullname;
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return _fullname;
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}
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}
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|
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/// <summary>
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|
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/// Gets the class full name as string.
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|
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/// </summary>
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|
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/// <returns>The class full name.</returns>
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|
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String ToString() const;
|
|
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|
|
||||||
#if USE_MONO
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#if USE_MONO
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|
|
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/// <summary>
|
/// <summary>
|
||||||
|
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@@ -639,9 +639,7 @@ MClass* Scripting::FindClass(MonoClass* monoClass)
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{
|
{
|
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if (monoClass == nullptr)
|
if (monoClass == nullptr)
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return nullptr;
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return nullptr;
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||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
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||||||
|
|
||||||
auto& modules = BinaryModule::GetModules();
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auto& modules = BinaryModule::GetModules();
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for (auto module : modules)
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for (auto module : modules)
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||||||
{
|
{
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||||||
@@ -653,7 +651,6 @@ MClass* Scripting::FindClass(MonoClass* monoClass)
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return result;
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return result;
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}
|
}
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||||||
}
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}
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return nullptr;
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return nullptr;
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}
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}
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@@ -661,9 +658,7 @@ MClass* Scripting::FindClass(const StringAnsiView& fullname)
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{
|
{
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if (fullname.IsEmpty())
|
if (fullname.IsEmpty())
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||||||
return nullptr;
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return nullptr;
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||||||
|
|
||||||
PROFILE_CPU();
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PROFILE_CPU();
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||||||
|
|
||||||
auto& modules = BinaryModule::GetModules();
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auto& modules = BinaryModule::GetModules();
|
||||||
for (auto module : modules)
|
for (auto module : modules)
|
||||||
{
|
{
|
||||||
@@ -675,7 +670,6 @@ MClass* Scripting::FindClass(const StringAnsiView& fullname)
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|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -683,9 +677,7 @@ MonoClass* Scripting::FindClassNative(const StringAnsiView& fullname)
|
|||||||
{
|
{
|
||||||
if (fullname.IsEmpty())
|
if (fullname.IsEmpty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
|
||||||
auto& modules = BinaryModule::GetModules();
|
auto& modules = BinaryModule::GetModules();
|
||||||
for (auto module : modules)
|
for (auto module : modules)
|
||||||
{
|
{
|
||||||
@@ -697,7 +689,6 @@ MonoClass* Scripting::FindClassNative(const StringAnsiView& fullname)
|
|||||||
return result->GetNative();
|
return result->GetNative();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -705,9 +696,7 @@ ScriptingTypeHandle Scripting::FindScriptingType(const StringAnsiView& fullname)
|
|||||||
{
|
{
|
||||||
if (fullname.IsEmpty())
|
if (fullname.IsEmpty())
|
||||||
return ScriptingTypeHandle();
|
return ScriptingTypeHandle();
|
||||||
|
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
|
||||||
auto& modules = BinaryModule::GetModules();
|
auto& modules = BinaryModule::GetModules();
|
||||||
for (auto module : modules)
|
for (auto module : modules)
|
||||||
{
|
{
|
||||||
@@ -717,7 +706,6 @@ ScriptingTypeHandle Scripting::FindScriptingType(const StringAnsiView& fullname)
|
|||||||
return ScriptingTypeHandle(module, typeIndex);
|
return ScriptingTypeHandle(module, typeIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return ScriptingTypeHandle();
|
return ScriptingTypeHandle();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -91,21 +91,21 @@ public:
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Finds the class with given fully qualified name within whole assembly.
|
/// Finds the class with given fully qualified name within whole assembly.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="fullname">The full name of the type eg: System.Int64.MaxInt.</param>
|
/// <param name="fullname">The full name of the type eg: System.Int64.</param>
|
||||||
/// <returns>The MClass object or null if missing.</returns>
|
/// <returns>The MClass object or null if missing.</returns>
|
||||||
static MClass* FindClass(const StringAnsiView& fullname);
|
static MClass* FindClass(const StringAnsiView& fullname);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Finds the native class with given fully qualified name within whole assembly.
|
/// Finds the native class with given fully qualified name within whole assembly.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="fullname">The full name of the type eg: System.Int64.MaxInt.</param>
|
/// <param name="fullname">The full name of the type eg: System.Int64.</param>
|
||||||
/// <returns>The MClass object or null if missing.</returns>
|
/// <returns>The MClass object or null if missing.</returns>
|
||||||
static MonoClass* FindClassNative(const StringAnsiView& fullname);
|
static MonoClass* FindClassNative(const StringAnsiView& fullname);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Finds the scripting type of the given fullname by searching loaded scripting assemblies.
|
/// Finds the scripting type of the given fullname by searching loaded scripting assemblies.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="fullname">The full name of the type eg: System.Int64.MaxInt.</param>
|
/// <param name="fullname">The full name of the type eg: System.Int64.</param>
|
||||||
/// <returns>The scripting type or invalid type if missing.</returns>
|
/// <returns>The scripting type or invalid type if missing.</returns>
|
||||||
static ScriptingTypeHandle FindScriptingType(const StringAnsiView& fullname);
|
static ScriptingTypeHandle FindScriptingType(const StringAnsiView& fullname);
|
||||||
|
|
||||||
|
|||||||
@@ -259,7 +259,7 @@ void ScriptingObject::OnDeleteObject()
|
|||||||
|
|
||||||
String ScriptingObject::ToString() const
|
String ScriptingObject::ToString() const
|
||||||
{
|
{
|
||||||
return _type ? _type.GetType().ManagedClass->ToString() : String::Empty;
|
return _type ? String(_type.GetType().ManagedClass->GetFullName()) : String::Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
ManagedScriptingObject::ManagedScriptingObject(const SpawnParams& params)
|
ManagedScriptingObject::ManagedScriptingObject(const SpawnParams& params)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
#include "Builder.h"
|
#include "Builder.h"
|
||||||
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Types/TimeSpan.h"
|
#include "Engine/Core/Types/TimeSpan.h"
|
||||||
#include "Engine/Core/Math/Math.h"
|
#include "Engine/Core/Math/Math.h"
|
||||||
#include "Engine/Level/Actors/BoxBrush.h"
|
#include "Engine/Level/Actors/BoxBrush.h"
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
#include "Builder.h"
|
#include "Builder.h"
|
||||||
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Math/Math.h"
|
#include "Engine/Core/Math/Math.h"
|
||||||
#include "Engine/Level/Actors/BoxBrush.h"
|
#include "Engine/Level/Actors/BoxBrush.h"
|
||||||
#include "Engine/Level/Actors/StaticModel.h"
|
#include "Engine/Level/Actors/StaticModel.h"
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
#include "Builder.h"
|
#include "Builder.h"
|
||||||
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Math/Math.h"
|
#include "Engine/Core/Math/Math.h"
|
||||||
#include "Engine/Level/SceneQuery.h"
|
#include "Engine/Level/SceneQuery.h"
|
||||||
#include "Engine/Level/Actors/BoxBrush.h"
|
#include "Engine/Level/Actors/BoxBrush.h"
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#if COMPILE_WITH_GI_BAKING
|
#if COMPILE_WITH_GI_BAKING
|
||||||
|
|
||||||
#include "Engine/Graphics/RenderTask.h"
|
#include "Engine/Graphics/RenderTask.h"
|
||||||
|
#include "Engine/Core/Singleton.h"
|
||||||
|
|
||||||
// Forward declarations
|
// Forward declarations
|
||||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "Terrain.h"
|
#include "Terrain.h"
|
||||||
#include "TerrainPatch.h"
|
#include "TerrainPatch.h"
|
||||||
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Math/Ray.h"
|
#include "Engine/Core/Math/Ray.h"
|
||||||
#include "Engine/Level/Scene/SceneRendering.h"
|
#include "Engine/Level/Scene/SceneRendering.h"
|
||||||
#include "Engine/Serialization/Serialization.h"
|
#include "Engine/Serialization/Serialization.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user