Add loopCount to PlaySlotAnimation for looping slot animation
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@@ -111,6 +111,8 @@ void SlotBucketInit(AnimGraphInstanceData::Bucket& bucket)
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bucket.Slot.TimePosition = 0.0f;
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bucket.Slot.BlendInPosition = 0.0f;
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bucket.Slot.BlendOutPosition = 0.0f;
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bucket.Slot.LoopsDone = 0;
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bucket.Slot.LoopsLeft = 0;
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}
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bool SortMultiBlend1D(const byte& a, const byte& b, AnimGraphNode* n)
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