Add initial test for game cooking (use one of the Flax Samples project)
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11
.github/data/ExitOnEsc.cs
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11
.github/data/ExitOnEsc.cs
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using FlaxEngine;
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public class ExitOnEsc : Script
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{
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/// <inheritdoc />
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public override void OnUpdate()
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{
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// Exit as soon as game starts update loaded level
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Engine.RequestExit();
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}
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}
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44
.github/workflows/cooking.yml
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44
.github/workflows/cooking.yml
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name: Cooking
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on: [push, pull_request]
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env:
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: false
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jobs:
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# Cooking on Windows
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tests-windows:
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name: Cooking (Windows)
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runs-on: "windows-2022"
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steps:
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- name: Checkout repo
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uses: actions/checkout@v3
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 8.0.x
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- name: Print .NET info
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run: |
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dotnet --info
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dotnet workload --info
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- name: Checkout LFS
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run: |
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git lfs version
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git lfs pull
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- name: Get Flax Samples
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uses: actions/checkout@v3
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with:
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fetch-depth: 1
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repository: FlaxEngine/FlaxSamples
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path: FlaxSamples
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- name: Build Editor
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run: |
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.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
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- name: Cook Game
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run: |
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cp -f -v .github\data\ExitOnEsc.cs FlaxSamples\MaterialsFeaturesTour\Source\Game
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.\Binaries\Editor\Win64\Development\FlaxEditor.exe -std -headless -mute -null -project "${GITHUB_WORKSPACE}\FlaxSamples\MaterialsFeaturesTour" -build "Development.Windows"
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- name: Test Game
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run: |
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.\FlaxSamples\MaterialsFeaturesTour\Output\Windows\MaterialsFeaturesTour.exe" -std -headless -mute -null
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