Add more utility methods to Transform and Matrix3x3
This commit is contained in:
@@ -80,6 +80,8 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
Transform(const Vector3& position, const Matrix3x3& rotationScale);
|
||||
|
||||
public:
|
||||
String ToString() const;
|
||||
|
||||
@@ -192,12 +194,24 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs transformation of the given vector in local space to the world space of this transform.
|
||||
/// </summary>
|
||||
/// <param name="vector">The local space vector.</param>
|
||||
/// <param name="result">The world space vector.</param>
|
||||
void LocalToWorldVector(const Vector3& vector, Vector3& result) const;
|
||||
|
||||
/// <summary>
|
||||
/// Performs transformation of the given vector in local space to the world space of this transform.
|
||||
/// </summary>
|
||||
/// <param name="vector">The local space vector.</param>
|
||||
/// <returns>The world space vector.</returns>
|
||||
Vector3 LocalToWorldVector(const Vector3& vector) const;
|
||||
Vector3 LocalToWorldVector(const Vector3& vector) const
|
||||
{
|
||||
Vector3 result;
|
||||
LocalToWorldVector(vector, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs transformation of the given point in local space to the world space of this transform.
|
||||
@@ -244,12 +258,24 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs transformation of the given vector in world space to the local space of this transform.
|
||||
/// </summary>
|
||||
/// <param name="vector">The world space vector.</param>
|
||||
/// <param name="result">The local space vector.</param>
|
||||
void WorldToLocalVector(const Vector3& vector, Vector3& result) const;
|
||||
|
||||
/// <summary>
|
||||
/// Performs transformation of the given vector in world space to the local space of this transform.
|
||||
/// </summary>
|
||||
/// <param name="vector">The world space vector.</param>
|
||||
/// <returns>The local space vector.</returns>
|
||||
Vector3 WorldToLocalVector(const Vector3& vector) const;
|
||||
Vector3 WorldToLocalVector(const Vector3& vector) const
|
||||
{
|
||||
Vector3 result;
|
||||
WorldToLocalVector(vector, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public:
|
||||
FORCE_INLINE Transform operator*(const Transform& other) const
|
||||
|
||||
Reference in New Issue
Block a user