More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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@@ -239,6 +239,7 @@ public:
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GPUDeviceVulkan* Device;
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VkRenderPass Handle;
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RenderTargetLayoutVulkan Layout;
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bool CanDepthWrite;
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#if VULKAN_USE_DEBUG_DATA
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VkRenderPassCreateInfo DebugCreateInfo;
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#endif
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