More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components

This commit is contained in:
Wojtek Figat
2025-01-09 21:46:22 +01:00
parent 3505b8971b
commit 99788e4743
7 changed files with 54 additions and 24 deletions

View File

@@ -239,6 +239,7 @@ public:
GPUDeviceVulkan* Device;
VkRenderPass Handle;
RenderTargetLayoutVulkan Layout;
bool CanDepthWrite;
#if VULKAN_USE_DEBUG_DATA
VkRenderPassCreateInfo DebugCreateInfo;
#endif