Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities
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@@ -48,6 +48,23 @@ public:
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/// <returns>True if found valid location on the navmesh, otherwise false.</returns>
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API_FUNCTION() static bool ProjectPoint(const Vector3& point, API_PARAM(Out) Vector3& result);
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/// <summary>
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/// Finds random location on nav mesh.
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/// </summary>
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/// <param name="result">The result position on the navmesh (valid only if method returns true).</param>
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/// <returns>True if found valid location on the navmesh, otherwise false.</returns>
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API_FUNCTION() static bool FindRandomPoint(API_PARAM(Out) Vector3& result);
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/// <summary>
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/// Finds random location on nav mesh within the reach of specified location.
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/// </summary>
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/// <remarks>If the result location doesn't need to be exactly inside the circle but just in local are aof the navigation mesh polys, then use more optimized <see cref="FindRandomPointAround"/>.</remarks>
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/// <param name="center">The source point to find random location around it.</param>
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/// <param name="radius">The search distance for a random point. Maximum distance for a result point from the center of the circle.</param>
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/// <param name="result">The result position on the navmesh (valid only if method returns true).</param>
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/// <returns>True if found valid location on the navmesh, otherwise false.</returns>
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API_FUNCTION() static bool FindRandomPointAroundCircle(const Vector3& center, float radius, API_PARAM(Out) Vector3& result);
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/// <summary>
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/// Casts a 'walkability' ray along the surface of the navigation mesh from the start position toward the end position.
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/// </summary>
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