Fix valid drop not resetting, add debounce timer to highlighting for showing on double click prevention
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@@ -33,6 +33,8 @@ namespace FlaxEditor.GUI.Tree
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private bool _isHightlighted;
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private float _targetHighlightTimeSec;
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private float _currentHighlightTimeSec;
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// Used to prevent showing highlight on double mouse click
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private float _debounceHighlightTime;
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private float _highlightScale;
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private bool _mouseOverArrow, _mouseOverHeader;
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private float _xOffset, _textWidth;
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@@ -621,6 +623,7 @@ namespace FlaxEditor.GUI.Tree
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_isHightlighted = true;
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_targetHighlightTimeSec = durationSec;
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_currentHighlightTimeSec = 0;
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_debounceHighlightTime = 0;
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_highlightScale = 2f;
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}
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@@ -632,6 +635,7 @@ namespace FlaxEditor.GUI.Tree
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_isHightlighted = false;
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_targetHighlightTimeSec = 0;
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_currentHighlightTimeSec = 0;
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_debounceHighlightTime = 0;
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}
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/// <inheritdoc />
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@@ -640,6 +644,7 @@ namespace FlaxEditor.GUI.Tree
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// Highlight animations
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if (_isHightlighted)
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{
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_debounceHighlightTime += deltaTime;
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_currentHighlightTimeSec += deltaTime;
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// In the first second, animate the highlight to shrink into it's resting position
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@@ -723,7 +728,7 @@ namespace FlaxEditor.GUI.Tree
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trueTextRect.Width = textWidth;
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trueTextRect.Scale(_highlightScale);
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if (_isHightlighted)
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if (_isHightlighted && _debounceHighlightTime > 0.1f)
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{
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Color highlightBackgroundColor = Editor.Instance.Options.Options.Visual.HighlightColor;
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highlightBackgroundColor = highlightBackgroundColor.AlphaMultiplied(0.3f);
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@@ -784,7 +789,7 @@ namespace FlaxEditor.GUI.Tree
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}
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}
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if (_isHightlighted)
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if (_isHightlighted && _debounceHighlightTime > 0.1f)
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{
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// Draw highlights
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Render2D.DrawRectangle(trueTextRect, Editor.Instance.Options.Options.Visual.HighlightColor, 3);
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