Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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@@ -1180,6 +1180,7 @@ void Foliage::Draw(RenderContext& renderContext)
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draw.Buffer = &type.Entries;
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draw.World = &world;
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draw.DrawState = &instance.DrawState;
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draw.Deformation = nullptr;
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draw.Bounds = instance.Bounds;
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draw.PerInstanceRandom = instance.Random;
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draw.DrawModes = type.DrawModes & view.Pass & view.GetShadowsDrawPassMask(type.ShadowsMode);
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