Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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@@ -59,6 +59,14 @@ void ModelInstanceActor::OnLayerChanged()
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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}
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void ModelInstanceActor::OnTransformChanged()
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{
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// Base
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Actor::OnTransformChanged();
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UpdateBounds();
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}
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void ModelInstanceActor::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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