Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
This commit is contained in:
@@ -341,6 +341,11 @@ void SplineModel::OnParentChanged()
|
||||
OnSplineUpdated();
|
||||
}
|
||||
|
||||
void SplineModel::UpdateBounds()
|
||||
{
|
||||
OnSplineUpdated();
|
||||
}
|
||||
|
||||
bool SplineModel::HasContentLoaded() const
|
||||
{
|
||||
return (Model == nullptr || Model->IsLoaded()) && Entries.HasContentLoaded();
|
||||
@@ -489,14 +494,6 @@ void SplineModel::Deserialize(DeserializeStream& stream, ISerializeModifier* mod
|
||||
DrawModes |= DrawPass::GlobalSurfaceAtlas;
|
||||
}
|
||||
|
||||
void SplineModel::OnTransformChanged()
|
||||
{
|
||||
// Base
|
||||
ModelInstanceActor::OnTransformChanged();
|
||||
|
||||
OnSplineUpdated();
|
||||
}
|
||||
|
||||
void SplineModel::OnActiveInTreeChanged()
|
||||
{
|
||||
// Base
|
||||
|
||||
Reference in New Issue
Block a user