Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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@@ -115,9 +115,9 @@ public:
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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void OnParentChanged() override;
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void UpdateBounds() override;
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protected:
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// [ModelInstanceActor]
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void OnTransformChanged() override;
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void OnActiveInTreeChanged() override;
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};
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