Fix transform scaling applying to nested objects when drawing

#1796 #1350
This commit is contained in:
Wojtek Figat
2024-02-20 23:55:06 +01:00
parent e5cfd872b2
commit 9a21cfd092
13 changed files with 51 additions and 30 deletions

View File

@@ -638,10 +638,7 @@ public:
/// Gets the matrix that transforms a point from the local space of the actor to world space.
/// </summary>
/// <param name="localToWorld">The world to local matrix.</param>
API_FUNCTION() FORCE_INLINE void GetLocalToWorldMatrix(API_PARAM(Out) Matrix& localToWorld) const
{
_transform.GetWorld(localToWorld);
}
API_FUNCTION() void GetLocalToWorldMatrix(API_PARAM(Out) Matrix& localToWorld) const;
public:
/// <summary>