Fix transform scaling applying to nested objects when drawing
#1796 #1350
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@@ -638,10 +638,7 @@ public:
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/// Gets the matrix that transforms a point from the local space of the actor to world space.
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/// </summary>
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/// <param name="localToWorld">The world to local matrix.</param>
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API_FUNCTION() FORCE_INLINE void GetLocalToWorldMatrix(API_PARAM(Out) Matrix& localToWorld) const
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{
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_transform.GetWorld(localToWorld);
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}
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API_FUNCTION() void GetLocalToWorldMatrix(API_PARAM(Out) Matrix& localToWorld) const;
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public:
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/// <summary>
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