Add AnimationUpdated event to Animated Model
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@@ -86,7 +86,7 @@ void AnimationManagerService::Update()
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// Update gameplay
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const bool usePrevFrameBones = animatedModel->PerBoneMotionBlur;
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animatedModel->_skinningData.SetData(UpdateBones.Get(), !usePrevFrameBones);
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animatedModel->OnAnimUpdate();
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animatedModel->OnAnimationUpdated();
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}
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}
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UpdateList.Clear();
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