diff --git a/Source/Engine/Utilities/Extensions.cs b/Source/Engine/Utilities/Extensions.cs
index a1834624e..dde5eb5c7 100644
--- a/Source/Engine/Utilities/Extensions.cs
+++ b/Source/Engine/Utilities/Extensions.cs
@@ -300,6 +300,18 @@ namespace FlaxEngine.Utilities
var randomRadius = (float)random.NextDouble() * radius;
return new Vector2((float)Math.Cos(random.NextDouble()) * randomRadius, (float)Math.Sin(random.NextDouble()) * randomRadius);
}
+
+ ///
+ /// Generates a random point on a circle of a given radius.
+ ///
+ /// An instance of .
+ /// Radius of circle. Default 1.0f./>.
+ /// A random .
+ public static Vector2 NextUnitCircleVector2(this Random random, float radius = 1.0f)
+ {
+ double randomDegree = random.NextDouble() * 360;
+ return new Vector2((float)Math.Cos(randomDegree) * radius, (float)Math.Sin(randomDegree) * radius);
+ }
///
/// Generates a uniformly distributed random unit length vector point on a unit sphere.