Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
This commit is contained in:
@@ -485,6 +485,9 @@ namespace FlaxEditor.Modules
|
||||
cm.VisibleChanged += OnMenuGameShowHide;
|
||||
_menuGamePlay = cm.AddButton("Play", "F5", Editor.Simulation.RequestStartPlay);
|
||||
_menuGamePause = cm.AddButton("Pause", "F6", Editor.Simulation.RequestPausePlay);
|
||||
cm.AddSeparator();
|
||||
cm.AddButton("Cook&Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
|
||||
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
|
||||
|
||||
// Tools
|
||||
MenuTools = MainMenu.AddButton("Tools");
|
||||
|
||||
Reference in New Issue
Block a user