diff --git a/Source/Engine/Visject/ShaderGraph.cpp b/Source/Engine/Visject/ShaderGraph.cpp index faf344263..65e7283b2 100644 --- a/Source/Engine/Visject/ShaderGraph.cpp +++ b/Source/Engine/Visject/ShaderGraph.cpp @@ -493,35 +493,26 @@ void ShaderGenerator::ProcessGroupPacking(Box* box, Node* node, Value& value) // Unpack case 30: { - Box* b = node->GetBox(0); - Value v = tryGetValue(b, Float2::Zero).AsFloat2(); - - int32 subIndex = box->ID - 1; - ASSERT(subIndex >= 0 && subIndex < 2); - - value = Value(ValueType::Float, v.Value + _subs[subIndex]); + value = tryGetValue(node->GetBox(0), Float2::Zero).AsFloat2(); + const int32 subIndex = box->ID - 1; + if (subIndex >= 0 && subIndex < 2) + value = Value(ValueType::Float, value.Value + _subs[subIndex]); break; } case 31: { - Box* b = node->GetBox(0); - Value v = tryGetValue(b, Float3::Zero).AsFloat3(); - - int32 subIndex = box->ID - 1; - ASSERT(subIndex >= 0 && subIndex < 3); - - value = Value(ValueType::Float, v.Value + _subs[subIndex]); + value = tryGetValue(node->GetBox(0), Float3::Zero).AsFloat3(); + const int32 subIndex = box->ID - 1; + if (subIndex >= 0 && subIndex < 3) + value = Value(ValueType::Float, value.Value + _subs[subIndex]); break; } case 32: { - Box* b = node->GetBox(0); - Value v = tryGetValue(b, Float4::Zero).AsFloat4(); - - int32 subIndex = box->ID - 1; - ASSERT(subIndex >= 0 && subIndex < 4); - - value = Value(ValueType::Float, v.Value + _subs[subIndex]); + value = tryGetValue(node->GetBox(0), Float4::Zero).AsFloat4(); + const int32 subIndex = box->ID - 1; + if (subIndex >= 0 && subIndex < 4) + value = Value(ValueType::Float, value.Value + _subs[subIndex]); break; } case 33: