Add new GPU Query API that is lightweight and supports occlusion queries
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@@ -144,6 +144,11 @@ void GPUDeviceNull::WaitForGPU()
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{
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}
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bool GPUDeviceNull::GetQueryResult(uint64 queryID, uint64& result, bool wait)
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{
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return false;
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}
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GPUTexture* GPUDeviceNull::CreateTexture(const StringView& name)
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{
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PROFILE_MEM(GraphicsTextures);
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