Add new GPU Query API that is lightweight and supports occlusion queries
This commit is contained in:
@@ -6,7 +6,7 @@
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#include "RenderToolsVulkan.h"
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#include "QueueVulkan.h"
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#include "GPUContextVulkan.h"
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#if VULKAN_USE_QUERIES
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#if VULKAN_USE_TIMER_QUERIES
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#include "GPUTimerQueryVulkan.h"
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#endif
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#include "DescriptorSetVulkan.h"
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@@ -243,6 +243,7 @@ void CmdBufferPoolVulkan::RefreshFenceStatus(const CmdBufferVulkan* skipCmdBuffe
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CmdBufferManagerVulkan::CmdBufferManagerVulkan(GPUDeviceVulkan* device, GPUContextVulkan* context)
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: _device(device)
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, _context(context)
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, _pool(device)
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, _queue(context->GetQueue())
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, _activeCmdBuffer(nullptr)
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@@ -259,12 +260,28 @@ void CmdBufferManagerVulkan::SubmitActiveCmdBuffer(SemaphoreVulkan* signalSemaph
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if (_activeCmdBuffer->IsInsideRenderPass())
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_activeCmdBuffer->EndRenderPass();
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#if VULKAN_USE_QUERIES
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// Pause all active queries
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for (int32 i = 0; i < _queriesInProgress.Count(); i++)
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#if VULKAN_USE_TIMER_QUERIES && GPU_VULKAN_PAUSE_QUERIES
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// Pause all active timer queries
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auto queries = _activeTimerQueries.Get();
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#if GPU_VULKAN_QUERY_NEW
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for (int32 i = 0; i < _activeTimerQueries.Count(); i++)
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{
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_queriesInProgress.Get()[i]->Interrupt(_activeCmdBuffer);
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GPUQueryVulkan query;
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query.Raw = queries[i];
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// End active query to get time from start until submission
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auto pool = _device->QueryPools[query.PoolIndex];
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vkCmdWriteTimestamp(_activeCmdBuffer->GetHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, pool->GetHandle(), query.SecondQueryIndex);
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pool->MarkQueryAsStarted(query.SecondQueryIndex);
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// TODO: somehow handle ending this query properly by stopping split query instead
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//_context->EndQuery(query.Raw);
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// TODO: reimplement timer queries pause/resume to be more exact?
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}
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#else
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for (int32 i = 0; i < _activeTimerQueries.Count(); i++)
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queries->Interrupt(_activeCmdBuffer);
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#endif
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#endif
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_activeCmdBuffer->End();
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@@ -317,27 +334,37 @@ void CmdBufferManagerVulkan::PrepareForNewActiveCommandBuffer()
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_activeCmdBuffer->Begin();
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#if VULKAN_USE_QUERIES
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// Resume any paused queries with the new command buffer
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for (int32 i = 0; i < _queriesInProgress.Count(); i++)
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#if VULKAN_USE_TIMER_QUERIES && GPU_VULKAN_PAUSE_QUERIES
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// Resume any paused timer queries with the new command buffer
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auto queries = _activeTimerQueries.Get();
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#if GPU_VULKAN_QUERY_NEW
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for (int32 i = 0; i < _activeTimerQueries.Count(); i++)
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{
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_queriesInProgress.Get()[i]->Resume(_activeCmdBuffer);
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GPUQueryVulkan query;
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query.Raw = queries[i];
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//_activeTimerQueries.Get()[i]->Resume(_activeCmdBuffer);
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}
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#else
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for (int32 i = 0; i < _activeTimerQueries.Count(); i++)
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{
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queries->Resume(_activeCmdBuffer);
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}
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#endif
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#endif
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}
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void CmdBufferManagerVulkan::OnQueryBegin(GPUTimerQueryVulkan* query)
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#if GPU_VULKAN_QUERY_NEW && GPU_VULKAN_PAUSE_QUERIES
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void CmdBufferManagerVulkan::OnTimerQueryBegin(QueryType query)
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{
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#if VULKAN_USE_QUERIES
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_queriesInProgress.Add(query);
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#endif
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_activeTimerQueries.Add(query);
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}
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void CmdBufferManagerVulkan::OnQueryEnd(GPUTimerQueryVulkan* query)
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void CmdBufferManagerVulkan::OnTimerQueryEnd(QueryType query)
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{
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#if VULKAN_USE_QUERIES
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_queriesInProgress.Remove(query);
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#endif
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_activeTimerQueries.Remove(query);
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}
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#endif
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#endif
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@@ -168,10 +168,18 @@ class CmdBufferManagerVulkan
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{
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private:
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GPUDeviceVulkan* _device;
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GPUContextVulkan* _context;
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CmdBufferPoolVulkan _pool;
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QueueVulkan* _queue;
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CmdBufferVulkan* _activeCmdBuffer;
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Array<GPUTimerQueryVulkan*> _queriesInProgress;
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#if VULKAN_USE_TIMER_QUERIES && GPU_VULKAN_PAUSE_QUERIES
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#if GPU_VULKAN_QUERY_NEW
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typedef uint64 QueryType;
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#else
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typedef GPUTimerQueryVulkan* QueryType;
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#endif
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Array<QueryType> _activeTimerQueries;
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#endif
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public:
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CmdBufferManagerVulkan(GPUDeviceVulkan* device, GPUContextVulkan* context);
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@@ -192,11 +200,6 @@ public:
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return _activeCmdBuffer != nullptr;
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}
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FORCE_INLINE bool HasQueriesInProgress() const
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{
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return _queriesInProgress.Count() != 0;
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}
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FORCE_INLINE CmdBufferVulkan* GetCmdBuffer()
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{
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if (!_activeCmdBuffer)
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@@ -207,14 +210,16 @@ public:
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public:
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void SubmitActiveCmdBuffer(SemaphoreVulkan* signalSemaphore = nullptr);
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void WaitForCmdBuffer(CmdBufferVulkan* cmdBuffer, float timeInSecondsToWait = 1.0f);
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void RefreshFenceStatus(CmdBufferVulkan* skipCmdBuffer = nullptr)
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void RefreshFenceStatus(const CmdBufferVulkan* skipCmdBuffer = nullptr)
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{
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_pool.RefreshFenceStatus(skipCmdBuffer);
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}
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void PrepareForNewActiveCommandBuffer();
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void OnQueryBegin(GPUTimerQueryVulkan* query);
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void OnQueryEnd(GPUTimerQueryVulkan* query);
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#if VULKAN_USE_TIMER_QUERIES && GPU_VULKAN_PAUSE_QUERIES
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void OnTimerQueryBegin(QueryType query);
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void OnTimerQueryEnd(QueryType query);
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#endif
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};
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#endif
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@@ -45,8 +45,14 @@
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#endif
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#endif
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#ifndef VULKAN_USE_QUERIES
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#define VULKAN_USE_QUERIES 1
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#ifndef VULKAN_USE_TIMER_QUERIES
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#define VULKAN_USE_TIMER_QUERIES 1
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#endif
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// Toggles GPUTimerQueryVulkan to use BeginQuery/EndQuery via GPuContext rather than old custom implementation
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#define GPU_VULKAN_QUERY_NEW 1
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// Toggles pausing and resuming all GPU timer queries when command buffer is being flushed (for more exact timings)
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#define GPU_VULKAN_PAUSE_QUERIES 0
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#endif
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@@ -1300,6 +1300,72 @@ void GPUContextVulkan::DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, ui
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RENDER_STAT_DRAW_CALL(0, 0);
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}
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uint64 GPUContextVulkan::BeginQuery(GPUQueryType type)
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{
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// Check if timer queries are supported
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if (type == GPUQueryType::Timer && _device->PhysicalDeviceLimits.timestampComputeAndGraphics != VK_TRUE)
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return 0;
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// Allocate query
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auto poolIndex = _device->GetOrCreateQueryPool(type);
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auto pool = _device->QueryPools[poolIndex];
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uint32 index = 0;
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const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
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if (!pool->AcquireQuery(cmdBuffer, index))
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return 0;
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GPUQueryVulkan query;
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query.PoolIndex = (uint16)poolIndex;
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query.QueryIndex = (uint16)index;
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query.SecondQueryIndex = 0;
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query.Dummy = 1; // Ensure Raw is never 0, even for the first query
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// Begin query
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switch (type)
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{
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case GPUQueryType::Timer:
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// Timer queries need 2 slots (begin + end)
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pool->AcquireQuery(cmdBuffer, index);
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query.SecondQueryIndex = (uint16)index;
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vkCmdWriteTimestamp(cmdBuffer->GetHandle(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, pool->GetHandle(), query.QueryIndex);
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#if GPU_VULKAN_PAUSE_QUERIES
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_cmdBufferManager->OnTimerQueryBegin(query.Raw);
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#endif
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break;
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case GPUQueryType::Occlusion:
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vkCmdBeginQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex, 0);
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break;
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}
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pool->MarkQueryAsStarted(query.QueryIndex);
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return query.Raw;
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}
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void GPUContextVulkan::EndQuery(uint64 queryID)
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{
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if (!queryID)
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return;
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GPUQueryVulkan query;
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query.Raw = queryID;
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auto pool = _device->QueryPools[query.PoolIndex];
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// End query
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const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
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switch (pool->Type)
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{
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case GPUQueryType::Timer:
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vkCmdWriteTimestamp(cmdBuffer->GetHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, pool->GetHandle(), query.SecondQueryIndex);
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pool->MarkQueryAsStarted(query.SecondQueryIndex);
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#if GPU_VULKAN_PAUSE_QUERIES
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_cmdBufferManager->OnTimerQueryEnd(query.Raw);
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#endif
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break;
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case GPUQueryType::Occlusion:
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vkCmdEndQuery(cmdBuffer->GetHandle(), pool->GetHandle(), query.QueryIndex);
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break;
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}
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}
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void GPUContextVulkan::SetViewport(const Viewport& viewport)
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{
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vkCmdSetViewport(_cmdBufferManager->GetCmdBuffer()->GetHandle(), 0, 1, (VkViewport*)&viewport);
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@@ -189,6 +189,8 @@ public:
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void DrawIndexedInstanced(uint32 indicesCount, uint32 instanceCount, int32 startInstance, int32 startVertex, int32 startIndex) override;
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void DrawInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs) override;
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void DrawIndexedInstancedIndirect(GPUBuffer* bufferForArgs, uint32 offsetForArgs) override;
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uint64 BeginQuery(GPUQueryType type) override;
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void EndQuery(uint64 queryID) override;
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void SetViewport(const Viewport& viewport) override;
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void SetScissor(const Rectangle& scissorRect) override;
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GPUPipelineState* GetState() const override;
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@@ -627,14 +627,14 @@ RenderPassVulkan::~RenderPassVulkan()
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Device->DeferredDeletionQueue.EnqueueResource(DeferredDeletionQueueVulkan::Type::RenderPass, Handle);
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}
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QueryPoolVulkan::QueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, VkQueryType type)
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QueryPoolVulkan::QueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, GPUQueryType type)
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: _device(device)
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, _handle(VK_NULL_HANDLE)
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, _type(type)
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, Type(type)
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{
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VkQueryPoolCreateInfo createInfo;
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RenderToolsVulkan::ZeroStruct(createInfo, VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO);
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createInfo.queryType = type;
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createInfo.queryType = type == GPUQueryType::Occlusion ? VK_QUERY_TYPE_OCCLUSION : VK_QUERY_TYPE_TIMESTAMP;
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createInfo.queryCount = capacity;
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VALIDATE_VULKAN_RESULT(vkCreateQueryPool(device->Device, &createInfo, nullptr, &_handle));
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@@ -667,7 +667,7 @@ void QueryPoolVulkan::Reset(CmdBufferVulkan* cmdBuffer)
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#endif
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BufferedQueryPoolVulkan::BufferedQueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, VkQueryType type)
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BufferedQueryPoolVulkan::BufferedQueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, GPUQueryType type)
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: QueryPoolVulkan(device, capacity, type)
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, _lastBeginIndex(0)
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{
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@@ -720,6 +720,16 @@ void BufferedQueryPoolVulkan::ReleaseQuery(uint32 queryIndex)
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_lastBeginIndex = (uint32)queryIndex;
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}
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}
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if (_usedQueryBits[word] == 0)
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{
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// Check if pool got empty and reset the pointer back to start
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for (int32 wordIndex = 0; wordIndex < _usedQueryBits.Count(); wordIndex++)
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{
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if (_usedQueryBits[wordIndex])
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return;
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}
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_lastBeginIndex = 0;
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}
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}
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void BufferedQueryPoolVulkan::MarkQueryAsStarted(uint32 queryIndex)
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@@ -729,7 +739,7 @@ void BufferedQueryPoolVulkan::MarkQueryAsStarted(uint32 queryIndex)
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_startedQueryBits[word] = _startedQueryBits[word] | bit;
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}
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bool BufferedQueryPoolVulkan::GetResults(GPUContextVulkan* context, uint32 index, uint64& result)
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bool BufferedQueryPoolVulkan::GetResults(uint32 index, uint64& result)
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{
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const uint64 bit = (uint64)(index % 64);
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const uint64 bitMask = (uint64)1 << bit;
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@@ -1228,22 +1238,20 @@ GPUDeviceVulkan::~GPUDeviceVulkan()
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GPUDeviceVulkan::Dispose();
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}
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BufferedQueryPoolVulkan* GPUDeviceVulkan::FindAvailableQueryPool(VkQueryType queryType)
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int32 GPUDeviceVulkan::GetOrCreateQueryPool(GPUQueryType type)
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{
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auto& pools = queryType == VK_QUERY_TYPE_OCCLUSION ? OcclusionQueryPools : TimestampQueryPools;
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// Try to use pool with available space inside
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for (int32 i = 0; i < pools.Count(); i++)
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auto pools = QueryPools.Get();
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for (int32 i = 0; i < QueryPools.Count(); i++)
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{
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auto pool = pools.Get()[i];
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if (pool->HasRoom())
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return pool;
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auto pool = pools[i];
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if (pool->Type == type && pool->HasRoom())
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return i;
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}
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// Create new pool
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const auto pool = New<BufferedQueryPoolVulkan>(this, queryType == VK_QUERY_TYPE_OCCLUSION ? 4096 : 1024, queryType);
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pools.Add(pool);
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return pool;
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PROFILE_CPU_NAMED("Create Create Pool");
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auto pool = New<BufferedQueryPoolVulkan>(this, type == GPUQueryType::Occlusion ? 4096 : 1024, type);
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QueryPools.Add(pool);
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return QueryPools.Count() - 1;
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}
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RenderPassVulkan* GPUDeviceVulkan::GetOrCreateRenderPass(RenderTargetLayoutVulkan& layout)
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@@ -1752,6 +1760,10 @@ bool GPUDeviceVulkan::Init()
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limits.MaximumTexture3DSize = PhysicalDeviceLimits.maxImageDimension3D;
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limits.MaximumTextureCubeSize = PhysicalDeviceLimits.maxImageDimensionCube;
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limits.MaximumSamplerAnisotropy = PhysicalDeviceLimits.maxSamplerAnisotropy;
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if (PhysicalDeviceLimits.timestampComputeAndGraphics != VK_TRUE)
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{
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LOG(Warning, "Timer Queries are unsupported by this device");
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}
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for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)
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{
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@@ -1982,6 +1994,16 @@ void GPUDeviceVulkan::DrawBegin()
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// Base
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GPUDevice::DrawBegin();
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// Put back used queries to the pool
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for (auto& query : QueriesToRelease)
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{
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auto pool = QueryPools[query.PoolIndex];
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pool->ReleaseQuery(query.QueryIndex);
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if (pool->Type == GPUQueryType::Timer)
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pool->ReleaseQuery(query.SecondQueryIndex);
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}
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QueriesToRelease.Clear();
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// Flush resources
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DeferredDeletionQueue.ReleaseResources();
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DescriptorPoolsManager->GC();
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@@ -2022,8 +2044,7 @@ void GPUDeviceVulkan::Dispose()
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_layouts.ClearDelete();
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HelperResources.Dispose();
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UploadBuffer.Dispose();
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TimestampQueryPools.ClearDelete();
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OcclusionQueryPools.ClearDelete();
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QueryPools.ClearDelete();
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SAFE_DELETE_GPU_RESOURCE(UniformBufferUploader);
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Delete(DescriptorPoolsManager);
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SAFE_DELETE(MainContext);
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@@ -2084,6 +2105,61 @@ void GPUDeviceVulkan::WaitForGPU()
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}
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}
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bool GPUDeviceVulkan::GetQueryResult(uint64 queryID, uint64& result, bool wait)
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{
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if (!queryID)
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return false;
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GPUQueryVulkan query;
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query.Raw = queryID;
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auto pool = QueryPools[query.PoolIndex];
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RETRY:
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bool hasData;
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uint64 resultSecondary;
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switch (pool->Type)
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{
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case GPUQueryType::Timer:
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hasData = pool->GetResults(query.QueryIndex, result) && pool->GetResults(query.SecondQueryIndex, resultSecondary);
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#if VULKAN_USE_TIMER_QUERIES && GPU_VULKAN_PAUSE_QUERIES
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if (hasData)
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{
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// Check if dependant queries have completed (timer queries can be split when active command buffer get submitted)
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// TODO: impl this
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}
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#endif
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if (hasData)
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{
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if (resultSecondary >= result)
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{
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// Convert GPU timestamps to nanoseconds and then to microseconds
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double nanoseconds = double(resultSecondary - result) * double(PhysicalDeviceLimits.timestampPeriod);
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result = (uint64)(nanoseconds * 0.001);
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}
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else
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result = 0;
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}
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break;
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case GPUQueryType::Occlusion:
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hasData = pool->GetResults(query.QueryIndex, result);
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break;
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}
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if (!hasData && wait)
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{
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// Wait until data is ready
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Platform::Yield();
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goto RETRY;
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}
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if (hasData)
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{
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// Auto-release query on the next frame
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QueriesToRelease.Add(query);
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}
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return hasData;
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}
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GPUTexture* GPUDeviceVulkan::CreateTexture(const StringView& name)
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{
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PROFILE_MEM(GraphicsTextures);
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@@ -28,6 +28,24 @@ class GPUDeviceVulkan;
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class UniformBufferUploaderVulkan;
|
||||
class DescriptorPoolsManagerVulkan;
|
||||
|
||||
/// <summary>
|
||||
/// GPU query ID packed into 64-bits.
|
||||
/// </summary>
|
||||
struct GPUQueryVulkan
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint16 PoolIndex;
|
||||
uint16 QueryIndex;
|
||||
uint16 SecondQueryIndex;
|
||||
uint16 Dummy;
|
||||
};
|
||||
uint64 Raw;
|
||||
};
|
||||
};
|
||||
|
||||
class SemaphoreVulkan
|
||||
{
|
||||
private:
|
||||
@@ -261,16 +279,17 @@ protected:
|
||||
GPUDeviceVulkan* _device;
|
||||
VkQueryPool _handle;
|
||||
|
||||
const VkQueryType _type;
|
||||
#if VULKAN_RESET_QUERY_POOLS
|
||||
Array<Range> _resetRanges;
|
||||
#endif
|
||||
|
||||
public:
|
||||
QueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, VkQueryType type);
|
||||
QueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, GPUQueryType type);
|
||||
~QueryPoolVulkan();
|
||||
|
||||
public:
|
||||
const GPUQueryType Type;
|
||||
|
||||
inline VkQueryPool GetHandle() const
|
||||
{
|
||||
return _handle;
|
||||
@@ -294,11 +313,11 @@ private:
|
||||
int32 _lastBeginIndex;
|
||||
|
||||
public:
|
||||
BufferedQueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, VkQueryType type);
|
||||
BufferedQueryPoolVulkan(GPUDeviceVulkan* device, int32 capacity, GPUQueryType type);
|
||||
bool AcquireQuery(CmdBufferVulkan* cmdBuffer, uint32& resultIndex);
|
||||
void ReleaseQuery(uint32 queryIndex);
|
||||
void MarkQueryAsStarted(uint32 queryIndex);
|
||||
bool GetResults(GPUContextVulkan* context, uint32 index, uint64& result);
|
||||
bool GetResults(uint32 index, uint64& result);
|
||||
bool HasRoom() const;
|
||||
};
|
||||
|
||||
@@ -498,14 +517,13 @@ public:
|
||||
VkPhysicalDeviceFeatures PhysicalDeviceFeatures;
|
||||
VkPhysicalDeviceVulkan12Features PhysicalDeviceFeatures12;
|
||||
|
||||
Array<BufferedQueryPoolVulkan*> TimestampQueryPools;
|
||||
Array<BufferedQueryPoolVulkan*> OcclusionQueryPools;
|
||||
|
||||
Array<BufferedQueryPoolVulkan*> QueryPools;
|
||||
Array<GPUQueryVulkan> QueriesToRelease;
|
||||
#if VULKAN_RESET_QUERY_POOLS
|
||||
Array<QueryPoolVulkan*> QueriesToReset;
|
||||
#endif
|
||||
|
||||
BufferedQueryPoolVulkan* FindAvailableQueryPool(VkQueryType queryType);
|
||||
int32 GetOrCreateQueryPool(GPUQueryType type);
|
||||
RenderPassVulkan* GetOrCreateRenderPass(RenderTargetLayoutVulkan& layout);
|
||||
FramebufferVulkan* GetOrCreateFramebuffer(FramebufferVulkan::Key& key, VkExtent2D& extent, uint32 layers);
|
||||
PipelineLayoutVulkan* GetOrCreateLayout(DescriptorSetLayoutInfoVulkan& key);
|
||||
@@ -553,6 +571,7 @@ public:
|
||||
void DrawBegin() override;
|
||||
void Dispose() override;
|
||||
void WaitForGPU() override;
|
||||
bool GetQueryResult(uint64 queryID, uint64& result, bool wait = false) override;
|
||||
GPUTexture* CreateTexture(const StringView& name) override;
|
||||
GPUShader* CreateShader(const StringView& name) override;
|
||||
GPUPipelineState* CreatePipelineState() override;
|
||||
|
||||
@@ -11,6 +11,78 @@ GPUTimerQueryVulkan::GPUTimerQueryVulkan(GPUDeviceVulkan* device)
|
||||
{
|
||||
}
|
||||
|
||||
#if !VULKAN_USE_TIMER_QUERIES
|
||||
|
||||
void GPUTimerQueryVulkan::OnReleaseGPU()
|
||||
{
|
||||
}
|
||||
|
||||
void GPUTimerQueryVulkan::Begin()
|
||||
{
|
||||
}
|
||||
|
||||
void GPUTimerQueryVulkan::End()
|
||||
{
|
||||
}
|
||||
|
||||
bool GPUTimerQueryVulkan::HasResult()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
float GPUTimerQueryVulkan::GetResult()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
#elif GPU_VULKAN_QUERY_NEW
|
||||
|
||||
void GPUTimerQueryVulkan::OnReleaseGPU()
|
||||
{
|
||||
_hasResult = false;
|
||||
_endCalled = false;
|
||||
_timeDelta = 0.0f;
|
||||
}
|
||||
|
||||
void GPUTimerQueryVulkan::Begin()
|
||||
{
|
||||
const auto context = _device->GetMainContext();
|
||||
_query = context->BeginQuery(GPUQueryType::Timer);
|
||||
_hasResult = false;
|
||||
_endCalled = false;
|
||||
}
|
||||
|
||||
void GPUTimerQueryVulkan::End()
|
||||
{
|
||||
if (_endCalled)
|
||||
return;
|
||||
const auto context = _device->GetMainContext();
|
||||
context->EndQuery(_query);
|
||||
_endCalled = true;
|
||||
}
|
||||
|
||||
bool GPUTimerQueryVulkan::HasResult()
|
||||
{
|
||||
if (!_endCalled)
|
||||
return false;
|
||||
if (_hasResult)
|
||||
return true;
|
||||
uint64 result;
|
||||
return _device->GetQueryResult(_query, result, false);
|
||||
}
|
||||
|
||||
float GPUTimerQueryVulkan::GetResult()
|
||||
{
|
||||
if (_hasResult)
|
||||
return _timeDelta;
|
||||
uint64 result;
|
||||
_timeDelta = _device->GetQueryResult(_query, result, true) ? (float)((double)result / 1000.0) : 0.0f;
|
||||
_hasResult = true;
|
||||
return _timeDelta;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void GPUTimerQueryVulkan::Interrupt(CmdBufferVulkan* cmdBuffer)
|
||||
{
|
||||
if (!_interrupted)
|
||||
@@ -38,8 +110,7 @@ bool GPUTimerQueryVulkan::GetResult(Query& query)
|
||||
{
|
||||
if (query.Pool)
|
||||
{
|
||||
const auto context = (GPUContextVulkan*)_device->GetMainContext();
|
||||
if (query.Pool->GetResults(context, query.Index, query.Result))
|
||||
if (query.Pool->GetResults(query.Index, query.Result))
|
||||
{
|
||||
// Release query
|
||||
query.Pool->ReleaseQuery(query.Index);
|
||||
@@ -58,7 +129,7 @@ bool GPUTimerQueryVulkan::GetResult(Query& query)
|
||||
|
||||
void GPUTimerQueryVulkan::WriteTimestamp(CmdBufferVulkan* cmdBuffer, Query& query, VkPipelineStageFlagBits stage) const
|
||||
{
|
||||
auto pool = _device->FindAvailableQueryPool(VK_QUERY_TYPE_TIMESTAMP);
|
||||
auto pool = _device->QueryPools[_device->GetOrCreateQueryPool(GPUQueryType::Timer)];
|
||||
uint32 index;
|
||||
if (pool->AcquireQuery(cmdBuffer, index))
|
||||
{
|
||||
@@ -76,7 +147,6 @@ void GPUTimerQueryVulkan::WriteTimestamp(CmdBufferVulkan* cmdBuffer, Query& quer
|
||||
|
||||
bool GPUTimerQueryVulkan::TryGetResult()
|
||||
{
|
||||
#if VULKAN_USE_QUERIES
|
||||
// Try get queries value (if not already)
|
||||
for (int32 i = 0; i < _queries.Count(); i++)
|
||||
{
|
||||
@@ -115,20 +185,12 @@ bool GPUTimerQueryVulkan::TryGetResult()
|
||||
e.End.Pool->ReleaseQuery(e.End.Index);
|
||||
}
|
||||
_queries.Clear();
|
||||
#else
|
||||
_timeDelta = 0.0f;
|
||||
_hasResult = true;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GPUTimerQueryVulkan::UseQueries()
|
||||
{
|
||||
#if VULKAN_USE_QUERIES
|
||||
return _device->PhysicalDeviceLimits.timestampComputeAndGraphics == VK_TRUE;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void GPUTimerQueryVulkan::OnReleaseGPU()
|
||||
@@ -150,7 +212,6 @@ void GPUTimerQueryVulkan::OnReleaseGPU()
|
||||
|
||||
void GPUTimerQueryVulkan::Begin()
|
||||
{
|
||||
#if VULKAN_USE_QUERIES
|
||||
if (UseQueries())
|
||||
{
|
||||
const auto context = (GPUContextVulkan*)_device->GetMainContext();
|
||||
@@ -162,12 +223,11 @@ void GPUTimerQueryVulkan::Begin()
|
||||
_queryIndex = 0;
|
||||
_interrupted = false;
|
||||
WriteTimestamp(cmdBuffer, e.Begin, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
context->GetCmdBufferManager()->OnQueryBegin(this);
|
||||
context->GetCmdBufferManager()->OnTimerQueryBegin(this);
|
||||
|
||||
ASSERT(_queries.IsEmpty());
|
||||
_queries.Add(e);
|
||||
}
|
||||
#endif
|
||||
|
||||
_hasResult = false;
|
||||
_endCalled = false;
|
||||
@@ -178,7 +238,6 @@ void GPUTimerQueryVulkan::End()
|
||||
if (_endCalled)
|
||||
return;
|
||||
|
||||
#if VULKAN_USE_QUERIES
|
||||
if (UseQueries())
|
||||
{
|
||||
const auto context = (GPUContextVulkan*)_device->GetMainContext();
|
||||
@@ -188,9 +247,8 @@ void GPUTimerQueryVulkan::End()
|
||||
{
|
||||
WriteTimestamp(cmdBuffer, _queries[_queryIndex].End, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
|
||||
}
|
||||
context->GetCmdBufferManager()->OnQueryEnd(this);
|
||||
context->GetCmdBufferManager()->OnTimerQueryEnd(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
_endCalled = true;
|
||||
}
|
||||
@@ -213,3 +271,5 @@ float GPUTimerQueryVulkan::GetResult()
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,6 +13,13 @@
|
||||
class GPUTimerQueryVulkan : public GPUResourceVulkan<GPUTimerQuery>
|
||||
{
|
||||
private:
|
||||
#if !VULKAN_USE_TIMER_QUERIES
|
||||
#elif GPU_VULKAN_QUERY_NEW
|
||||
bool _hasResult = false;
|
||||
bool _endCalled = false;
|
||||
float _timeDelta = 0.0f;
|
||||
uint64 _query = 0;
|
||||
#else
|
||||
struct Query
|
||||
{
|
||||
BufferedQueryPoolVulkan* Pool;
|
||||
@@ -32,6 +39,7 @@ private:
|
||||
float _timeDelta = 0.0f;
|
||||
int32 _queryIndex;
|
||||
Array<QueryPair, InlinedAllocation<8>> _queries;
|
||||
#endif
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
@@ -40,6 +48,7 @@ public:
|
||||
/// <param name="device">The graphics device.</param>
|
||||
GPUTimerQueryVulkan(GPUDeviceVulkan* device);
|
||||
|
||||
#if !GPU_VULKAN_QUERY_NEW
|
||||
public:
|
||||
/// <summary>
|
||||
/// Interrupts an in-progress query, allowing the command buffer to submitted. Interrupted queries must be resumed using Resume().
|
||||
@@ -58,6 +67,7 @@ private:
|
||||
void WriteTimestamp(CmdBufferVulkan* cmdBuffer, Query& query, VkPipelineStageFlagBits stage) const;
|
||||
bool TryGetResult();
|
||||
bool UseQueries();
|
||||
#endif
|
||||
|
||||
public:
|
||||
// [GPUTimerQuery]
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#define VULKAN_BACK_BUFFERS_COUNT 3
|
||||
|
||||
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
|
||||
#define VULKAN_USE_QUERIES 0
|
||||
#define VULKAN_USE_TIMER_QUERIES 0
|
||||
|
||||
/// <summary>
|
||||
/// The implementation for the Vulkan API support for Mac platform.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#define VULKAN_BACK_BUFFERS_COUNT 3
|
||||
|
||||
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
|
||||
#define VULKAN_USE_QUERIES 0
|
||||
#define VULKAN_USE_TIMER_QUERIES 0
|
||||
|
||||
/// <summary>
|
||||
/// The implementation for the Vulkan API support for iOS platform.
|
||||
|
||||
Reference in New Issue
Block a user