Merge branch 'BrokenLink' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BrokenLink

This commit is contained in:
Wojtek Figat
2025-08-24 21:10:26 +02:00
2 changed files with 3 additions and 1 deletions

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor.CustomEditors.Editors
_linkButton = new Button _linkButton = new Button
{ {
BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Link32),
Parent = LinkedLabel, Parent = LinkedLabel,
Width = 18, Width = 18,
Height = 18, Height = 18,
@@ -189,6 +188,7 @@ namespace FlaxEditor.CustomEditors.Editors
_linkButton.SetColors(backgroundColor); _linkButton.SetColors(backgroundColor);
_linkButton.BorderColor = _linkButton.BorderColorSelected = _linkButton.BorderColorHighlighted = Color.Transparent; _linkButton.BorderColor = _linkButton.BorderColorSelected = _linkButton.BorderColorHighlighted = Color.Transparent;
_linkButton.TooltipText = LinkValues ? "Unlinks scale components from uniform scaling" : "Links scale components for uniform scaling"; _linkButton.TooltipText = LinkValues ? "Unlinks scale components from uniform scaling" : "Links scale components for uniform scaling";
_linkButton.BackgroundBrush = new SpriteBrush(LinkValues ? Editor.Instance.Icons.Link32 : Editor.Instance.Icons.BrokenLink32);
} }
} }

View File

@@ -39,6 +39,7 @@ namespace FlaxEditor
public SpriteHandle Globe32; public SpriteHandle Globe32;
public SpriteHandle CamSpeed32; public SpriteHandle CamSpeed32;
public SpriteHandle Link32; public SpriteHandle Link32;
public SpriteHandle BrokenLink32;
public SpriteHandle Add32; public SpriteHandle Add32;
public SpriteHandle Left32; public SpriteHandle Left32;
public SpriteHandle Right32; public SpriteHandle Right32;
@@ -94,6 +95,7 @@ namespace FlaxEditor
public SpriteHandle Search64; public SpriteHandle Search64;
public SpriteHandle Bone64; public SpriteHandle Bone64;
public SpriteHandle Link64; public SpriteHandle Link64;
public SpriteHandle BrokenLink64;
public SpriteHandle Build64; public SpriteHandle Build64;
public SpriteHandle Add64; public SpriteHandle Add64;
public SpriteHandle ShipIt64; public SpriteHandle ShipIt64;