Fix Random Range nodes in CPU particles/script graphs when using int
#1341
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@@ -1279,16 +1279,16 @@ void VisjectExecutor::ProcessGroupParticles(Box* box, Node* node, Value& value)
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// Random Float Range
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// Random Float Range
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case 213:
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case 213:
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{
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{
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auto a = tryGetValue(node->TryGetBox(1), node->Values[0]).AsFloat;
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auto a = (float)tryGetValue(node->TryGetBox(1), node->Values[0]);
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auto b = tryGetValue(node->TryGetBox(2), node->Values[1]).AsFloat;
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auto b = (float)tryGetValue(node->TryGetBox(2), node->Values[1]);
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value = Math::Lerp(a, b, RAND);
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value = Math::Lerp(a, b, RAND);
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break;
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break;
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}
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}
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// Random Vector2 Range
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// Random Vector2 Range
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case 214:
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case 214:
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{
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{
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auto a = tryGetValue(node->TryGetBox(1), node->Values[0]).AsFloat2();
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auto a = (Float2)tryGetValue(node->TryGetBox(1), node->Values[0]);
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auto b = tryGetValue(node->TryGetBox(2), node->Values[1]).AsFloat2();
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auto b = (Float2)tryGetValue(node->TryGetBox(2), node->Values[1]);
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value = Float2(
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value = Float2(
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.Y, b.Y, RAND)
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Math::Lerp(a.Y, b.Y, RAND)
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@@ -1298,8 +1298,8 @@ void VisjectExecutor::ProcessGroupParticles(Box* box, Node* node, Value& value)
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// Random Vector3 Range
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// Random Vector3 Range
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case 215:
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case 215:
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{
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{
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auto a = tryGetValue(node->TryGetBox(1), node->Values[0]).AsFloat3();
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auto a = (Float3)tryGetValue(node->TryGetBox(1), node->Values[0]);
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auto b = tryGetValue(node->TryGetBox(2), node->Values[1]).AsFloat3();
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auto b = (Float3)tryGetValue(node->TryGetBox(2), node->Values[1]);
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value = Float3(
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value = Float3(
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.Y, b.Y, RAND),
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Math::Lerp(a.Y, b.Y, RAND),
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@@ -1310,8 +1310,8 @@ void VisjectExecutor::ProcessGroupParticles(Box* box, Node* node, Value& value)
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// Random Vector4 Range
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// Random Vector4 Range
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case 216:
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case 216:
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{
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{
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auto a = tryGetValue(node->TryGetBox(1), node->Values[0]).AsFloat4();
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auto a = (Float4)tryGetValue(node->TryGetBox(1), node->Values[0]);
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auto b = tryGetValue(node->TryGetBox(2), node->Values[1]).AsFloat4();
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auto b = (Float4)tryGetValue(node->TryGetBox(2), node->Values[1]);
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value = Float4(
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value = Float4(
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.X, b.X, RAND),
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Math::Lerp(a.Y, b.Y, RAND),
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Math::Lerp(a.Y, b.Y, RAND),
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