Disable assertions in Release build mode
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@@ -90,7 +90,7 @@ namespace ALC
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}
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ASSERT(Contexts.HasItems());
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#else
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ASSERT(Contexts.Count() == 1)
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ASSERT(Contexts.Count() == 1);
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#endif
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return Contexts[0];
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}
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@@ -36,7 +36,7 @@
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#define CRASH_LOG_ENABLE (!BUILD_RELEASE)
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// Enable/disable assertion
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#define ENABLE_ASSERTION 1
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#define ENABLE_ASSERTION (!BUILD_RELEASE)
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// Enable/disable assertion for Engine low layers
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#define ENABLE_ASSERTION_LOW_LAYERS ENABLE_ASSERTION && (BUILD_DEBUG || FLAX_TESTS)
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@@ -1468,7 +1468,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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// Send object to clients
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const uint32 size = stream->GetPosition();
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ASSERT(size <= MAX_uint16)
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ASSERT(size <= MAX_uint16);
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NetworkMessageObjectReplicate msgData;
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msgData.OwnerFrame = NetworkManager::Frame;
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msgData.ObjectId = item.ObjectId;
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@@ -1497,7 +1497,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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}
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else
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dataStart += size;
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ASSERT(partsCount <= MAX_uint8)
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ASSERT(partsCount <= MAX_uint8);
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msgData.PartsCount = partsCount;
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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