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@@ -1018,7 +1018,7 @@ void InputService::Update()
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Input::SetMousePosition(Screen::GetSize() * 0.5f);
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}
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// Send events for the active actions (send events only in play mode)
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// Send events for the active actions and axes (send events only in play mode)
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if (!Time::GetGamePaused())
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{
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for (auto i = Axes.Begin(); i.IsNotEnd(); ++i)
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