Remove texturereferences in default materials
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@@ -472,6 +472,7 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
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// - 5 - LensStar - lens star texture
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// - 7 - ColorGradingLUT
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context->BindSR(0, input->View());
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if (useLensFlares)
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context->BindSR(4, getCustomOrDefault(settings.LensFlares.LensDirt, _defaultLensDirt, TEXT("Engine/Textures/DefaultLensDirt")));
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context->BindSR(7, colorGradingLutView);
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