From 9b6ba67186b681ccbba1921dacf15d2cbc4becee Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 10 Feb 2023 15:06:37 +0100 Subject: [PATCH] Fix playing self-hosted game to properly receive RPCs --- Source/Engine/Networking/NetworkReplicator.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index 8b9ba1dcd..fea77ab58 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -1023,15 +1023,6 @@ void NetworkInternal::NetworkReplicatorUpdate() NewClients.Clear(); } - // Collect clients for replication (from server) - BuildCachedTargets(NetworkManager::Clients); - if (!isClient && CachedTargets.Count() == 0) - { - // Early exit if server has nobody to send data to - Scripting::ObjectsLookupIdMapping.Set(nullptr); - return; - } - // Despawn if (DespawnQueue.Count() != 0) {