Add Scaled Time to Material Time node.
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@@ -1386,10 +1386,11 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Time",
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Description = "Game time constant",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(110, 20),
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Size = new Float2(110, 40),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "", typeof(float), 0),
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NodeElementArchetype.Factory.Output(0, "Scaled Time", typeof(float), 0),
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NodeElementArchetype.Factory.Output(1, "Unscaled Time", typeof(float), 1),
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}
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},
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new NodeArchetype
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