Add Scaled Time to Material Time node.
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@@ -51,7 +51,7 @@ void PostFxMaterialShader::Bind(BindParameters& params)
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materialData->ViewPos = view.Position;
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materialData->ViewFar = view.Far;
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materialData->ViewDir = view.Direction;
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materialData->TimeParam = params.TimeParam;
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materialData->TimeParam = params.UnscaledTimeParam;
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materialData->ViewInfo = view.ViewInfo;
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materialData->ScreenSize = view.ScreenSize;
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materialData->TemporalAAJitter = view.TemporalAAJitter;
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