Add Scaled Time to Material Time node.
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@@ -106,7 +106,8 @@ bool FeatureData::Init()
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}
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MaterialValue MaterialGenerator::getUVs(VariantType::Float2, TEXT("input.TexCoord"));
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MaterialValue MaterialGenerator::getTime(VariantType::Float, TEXT("TimeParam"));
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MaterialValue MaterialGenerator::getUnscaledTime(VariantType::Float, TEXT("UnscaledTimeParam"));
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MaterialValue MaterialGenerator::getScaledTime(VariantType::Float, TEXT("ScaledTimeParam"));
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MaterialValue MaterialGenerator::getNormal(VariantType::Float3, TEXT("input.TBN[2]"));
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MaterialValue MaterialGenerator::getNormalZero(VariantType::Float3, TEXT("float3(0, 0, 1)"));
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MaterialValue MaterialGenerator::getVertexColor(VariantType::Float4, TEXT("GetVertexColor(input)"));
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