Add Editor for Mac impl progress
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@@ -23,6 +23,7 @@ public class FlaxEditor : EngineTarget
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{
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TargetPlatform.Windows,
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TargetPlatform.Linux,
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TargetPlatform.Mac,
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};
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Architectures = new[]
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{
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@@ -63,6 +64,9 @@ public class FlaxEditor : EngineTarget
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options.OutputFolder = Path.Combine(options.WorkingDirectory, "Binaries", "Editor", "Linux", options.Configuration.ToString());
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options.DependencyFiles.Add(Path.Combine(Globals.EngineRoot, "Source", "Logo.png"));
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break;
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case TargetPlatform.Mac:
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options.OutputFolder = Path.Combine(options.WorkingDirectory, "Binaries", "Editor", "Mac", options.Configuration.ToString());
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break;
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default: throw new InvalidPlatformException(options.Platform.Target, "Not supported Editor platform.");
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}
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}
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