Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)

This commit is contained in:
Wojtek Figat
2022-06-16 10:51:59 +02:00
parent 995e5bc6ff
commit 9ba117cde3
16 changed files with 168 additions and 780 deletions

View File

@@ -7,8 +7,6 @@
#include "Engine/Utilities/StringConverter.h"
struct CommonValue;
struct Matrix;
struct Transform;
class ISerializable;
// Helper macro for JSON serialization keys (reduces allocations count)