Add shader compiler for WebGPU

Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
This commit is contained in:
Wojtek Figat
2026-02-24 17:55:26 +01:00
parent 9158e1c270
commit 9be8589437
17 changed files with 337 additions and 50 deletions

View File

@@ -5,6 +5,13 @@
#if COMPILE_WITH_VK_SHADER_COMPILER
#include "Engine/ShadersCompilation/ShaderCompiler.h"
#include <vector>
namespace glslang
{
class TShader;
struct SpvOptions;
}
/// <summary>
/// Implementation of shaders compiler for Vulkan rendering backend.
@@ -30,6 +37,11 @@ protected:
// [ShaderCompiler]
bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override;
bool OnCompileBegin() override;
protected:
virtual void InitParsing(ShaderCompilationContext* context, glslang::TShader& shader);
virtual void InitCodegen(ShaderCompilationContext* context, glslang::SpvOptions& spvOptions);
virtual bool Write(ShaderCompilationContext* context, ShaderFunctionMeta& meta, int32 permutationIndex, const ShaderBindings& bindings, struct SpirvShaderHeader& header, std::vector<unsigned>& spirv);
};
#endif