Remove copyright year from source files and update to 2025
This commit is contained in:
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Cache.h"
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#include "FlaxEngine.Gen.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if !NET9_0_OR_GREATER
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Sorting.h"
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#include "Engine/Core/Memory/Memory.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using FlaxEngine;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "GameSettings.h"
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#include "Engine/Serialization/JsonTools.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using Flax.Build;
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using Flax.Build.NativeCpp;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Log.h"
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#include "Engine/Engine/CommandLine.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "LogContext.h"
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#include "Engine/Core/Log.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "BoundingBox.h"
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#include "BoundingSphere.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "BoundingFrustum.h"
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#include "BoundingBox.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "BoundingSphere.h"
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#include "BoundingBox.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "CollisionsHelper.h"
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#include "Vector2.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Color.h"
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#include "../Types/String.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Reflection;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Color32.h"
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#include "../Types/String.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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|
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using System;
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using System.Runtime.InteropServices;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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using System;
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using System.Globalization;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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// Copyright (c) Wojciech Figat. All rights reserved.
|
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|
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
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|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_LARGE_WORLDS
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using Real = System.Double;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
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#pragma once
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|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Half.h"
|
||||
#include "Vector4.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Math.h"
|
||||
#include "Mathd.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Matrix.h"
|
||||
#include "Double4x4.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user