Remove copyright year from source files and update to 2025

This commit is contained in:
Wojtek Figat
2025-04-07 19:22:21 +02:00
parent 60c5fbeba3
commit 9c3fd052cd
2803 changed files with 2841 additions and 2841 deletions

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Cache.h"
#include "FlaxEngine.Gen.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Collections.Specialized;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if !NET9_0_OR_GREATER

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Sorting.h"
#include "Engine/Core/Memory/Memory.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "GameSettings.h"
#include "Engine/Serialization/JsonTools.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Log.h"
#include "Engine/Engine/CommandLine.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "LogContext.h"
#include "Engine/Core/Log.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "BoundingBox.h"
#include "BoundingSphere.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "BoundingFrustum.h"
#include "BoundingBox.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "BoundingSphere.h"
#include "BoundingBox.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "CollisionsHelper.h"
#include "Vector2.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Color.h"
#include "../Types/String.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Reflection;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Color32.h"
#include "../Types/String.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Runtime.InteropServices;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Half.h"
#include "Vector4.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Math.h"
#include "Mathd.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.ComponentModel;

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#include "Matrix.h"
#include "Double4x4.h"

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
// -----------------------------------------------------------------------------
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Globalization;

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