Fix using dock window panels on macOS in Editor
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@@ -44,11 +44,11 @@ namespace FlaxEditor.GUI.Docking
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var mousePos = window.MousePosition;
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var previousSize = window.Size;
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window.Restore();
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window.Position = FlaxEngine.Input.MouseScreenPosition - mousePos * window.Size / previousSize;
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window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
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}
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// Calculate dragging offset and move window to the destination position
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var mouseScreenPosition = FlaxEngine.Input.MouseScreenPosition;
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var mouseScreenPosition = Platform.MousePosition;
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// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
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// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
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@@ -114,7 +114,7 @@ namespace FlaxEditor.GUI.Docking
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var window = _toMove.Window?.Window;
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if (window == null)
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return;
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var mouse = FlaxEngine.Input.MouseScreenPosition;
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var mouse = Platform.MousePosition;
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// Move base window
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window.Position = mouse - _dragOffset;
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@@ -194,7 +194,7 @@ namespace FlaxEditor.GUI.Docking
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// Move window to the mouse position (with some offset for caption bar)
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var window = (WindowRootControl)toMove.Root;
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var mouse = FlaxEngine.Input.MouseScreenPosition;
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var mouse = Platform.MousePosition;
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window.Window.Position = mouse - new Float2(8, 8);
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// Get floating panel
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@@ -245,7 +245,7 @@ namespace FlaxEditor.GUI.Docking
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private void UpdateRects()
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{
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// Cache mouse position
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_mouse = FlaxEngine.Input.MouseScreenPosition;
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_mouse = Platform.MousePosition;
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// Check intersection with any dock panel
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var uiMouse = _mouse;
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